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Learning games

Author

Listed:
  • Hanaki, Nobuyuki
  • Ishikawa, Ryuichiro
  • Akiyama, Eizo

Abstract

This paper presents a model of learning about a game. Players initially have little knowledge about the game. Through playing the same game repeatedly, each player not only learns which action to choose but also constructs a personal view of the game. The model is studied using a hybrid payoff matrix of the prisoner's dilemma and coordination games. Results of computer simulations show that (1) when all the players are slow at learning the game, they have only a partial understanding of the game, but might enjoy higher payoffs than in cases with full or no understanding of the game; (2) when one player is quick in learning the game, that player obtains a higher payoff than the others. However, all can receive lower payoffs than in the case in which all players are slow learners.

Suggested Citation

  • Hanaki, Nobuyuki & Ishikawa, Ryuichiro & Akiyama, Eizo, 2009. "Learning games," Journal of Economic Dynamics and Control, Elsevier, vol. 33(10), pages 1739-1756, October.
  • Handle: RePEc:eee:dyncon:v:33:y:2009:i:10:p:1739-1756
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    References listed on IDEAS

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    Cited by:

    1. Efe Postalci, 2010. "Learning by observing," Working Papers 1007, Izmir University of Economics.
    2. Mamoru Kaneko, 2013. "Symposium: logic and economics—interactions between subjective thinking and objective worlds," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 53(1), pages 1-8, May.
    3. Nathan Berg & Ulrich Hoffrage & Katarzyna Abramczuk, 2010. "Fast Acceptance by Common Experience - FACE-recognition in Schelling's model of neighborhood segregation," Judgment and Decision Making, Society for Judgment and Decision Making, vol. 5(5), pages 391-410, August.

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