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Ten Little Treasures of Game Theory and Ten Intuitive Contradictions

  • Jacob K Goeree
  • Charles A Holt

This paper reports laboratory data for games that are played only once. These games span the standard categories: static and dynamic games with complete and incomplete information. For each game, the treasure is a treatment in which behavior conforms nicely to predictions of the Nash equilibrium or relevant refinement. In each case, however, a change in the payoff structure produces a large inconsistency between theoretical predictions and observed behavior. These contradictions are generally consistent with simple intuition based on the interaction of payoff asymmetries and noisy introspection about others' decisions.

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Paper provided by David K. Levine in its series Levine's Working Paper Archive with number 618897000000000900.

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Date of creation: 20 Dec 2004
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Handle: RePEc:cla:levarc:618897000000000900
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