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Ten Little Treasures of Game Theory and Ten Intuitive Contradictions

  • Jacob K Goeree
  • Charles A Holt

This paper reports laboratory data for a series of two-person games that are played only once. These games span the standard categories: static and dynamic games with complete and incomplete information. For each game, the treasure is a treatment for which behavior conforms quite nicely to the predictions of the Nash equilibrium or relevant refinement. In each case we change a key payoff parameter in a manner that does not alter the equilibrium predictions, but this theoretically neutral payoff change has a major (often dramatic) effect on observed behavior. These contradictions are generally consistent with simple economic intuition and with a model of iterated noisy introspection for one-shot games.

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Paper provided by David K. Levine in its series Levine's Working Paper Archive with number 618897000000000900.

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Date of creation: 20 Dec 2004
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Handle: RePEc:cla:levarc:618897000000000900
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