A model of noisy introspection
This paper presents a theoretical model of noisy introspection designed to explain behavior in games played only once. The equilibrium determines layers of beliefs about others' beliefs about ..., etc., but allows for surprises by relaxing the equilibrium requirement that belief distributions coincide with decision distributions. The paper contains a convergence proof and reports estimated introspection and error parameters for data from 37 one-shot matrix games. The accuracy of the model is compared with that of two alternative approaches: the Nash equilibrium and the logit quantal response equilibrium.
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- Jacob K Goeree & Charles A Holt, 2004.
"Ten Little Treasures of Game Theory and Ten Intuitive Contradictions,"
Levine's Working Paper Archive
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- Olcina, Gonzalo & Urbano, Amparo, 1994. "Introspection and Equilibrium Selection in 2 x 22 Matrix Games," International Journal of Game Theory, Springer, vol. 23(3), pages 183-206.
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Elsevier, vol. 10(1), pages 218-254, July.
- Dale O. Stahl & Paul W. Wilson, 2010. "On Players' Models of Other Players: Theory and Experimental Evidence," Levine's Working Paper Archive 542, David K. Levine.
- Charles A. Holt & Jacob K. Goeree, 1999. "Stochastic Game Theory: For Playing Games, Not Just for Doing Theory," Virginia Economics Online Papers 306, University of Virginia, Department of Economics.
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