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Rage Against the Machines - How Subjects Learn to Play Against Computers

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Author Info
Dürsch, Peter () (Department of Economics, University of Heidelberg)
Kolb, Albert (Department of Economics, University of Bonn)
Oechssler, Jörg () (Department of Economics, University of Heidelberg)
Schipper, Burkhard () (University of California, Davis Department of Economics)

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Abstract

We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those algorithms to their advantage in a forward-looking way (strategic teaching). We find that strategic teaching occurs frequently and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was conducted, both, on the internet and in the usual laboratory setting. We find some systematic differences, which however can be traced to the different incentives structures rather than the experimental environment.

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Paper provided by Sonderforschungsbereich 504, Universität Mannheim & Sonderforschungsbereich 504, University of Mannheim in its series Sonderforschungsbereich 504 Publications with number 05-36.

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Length: 43 pages
Date of creation: 24 Oct 2005
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Handle: RePEc:xrs:sfbmaa:05-36

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Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
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  3. Steffen Huck & Hans-Theo Normann & Jörg Oechssler, 2001. "Two are Few and Four are Many: Number Effects in Experimental Oligopolies," Bonn Econ Discussion Papers bgse12_2001, University of Bonn, Germany. [Downloadable!]
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  4. Offerman, Theo & Potters, Jan & Sonnemans, Joep, 2002. "Imitation and Belief Learning in an Oligopoly Experiment," Review of Economic Studies, Blackwell Publishing, vol. 69(4), pages 973-97, October.
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  5. Kirchkamp, Oliver & Nagel, Rosemarie, 2005. "Learning and cooperation in network experiments," Sonderforschungsbereich 504 Publications 05-27, Sonderforschungsbereich 504, Universität Mannheim & Sonderforschungsbereich 504, University of Mannheim. [Downloadable!]
  6. Ianni, A., 2002. "Reinforcement Learning And The Power Law Of Practice: Some Analytical Results," Discussion Paper Series In Economics And Econometrics 0203, Economics Division, School of Social Sciences, University of Southampton.
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  10. Erev, Ido & Roth, Alvin E, 1998. "Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria," American Economic Review, American Economic Association, vol. 88(4), pages 848-81, September. [Downloadable!] (restricted)
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  12. Vahid, F. & Sarin, R., 2001. "Strategy Similarity and Coordination," Monash Econometrics and Business Statistics Working Papers 8/2001, Monash University, Department of Econometrics and Business Statistics. [Downloadable!]
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  13. Steffen Huck & Hans-Theo Normann & Joerg Oechssler, 1998. "Through Trial & Error to Collusion," Game Theory and Information 9811004, EconWPA, revised 24 Nov 1998. [Downloadable!]
  14. Camerer, Colin F. & Ho, Teck-Hua & Chong, Juin-Kuan, 2002. "Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games," Journal of Economic Theory, Elsevier, vol. 104(1), pages 137-188, May. [Downloadable!] (restricted)
  15. Camerer, Colin F. & Ho, Tech H., 2000. "Strategic Learning and Teaching," Working Papers 1100, California Institute of Technology, Division of the Humanities and Social Sciences. [Downloadable!]
  16. Ellison, Glenn, 1997. "Learning from Personal Experience: One Rational Guy and the Justification of Myopia," Games and Economic Behavior, Elsevier, vol. 19(2), pages 180-210, May. [Downloadable!] (restricted)
  17. Huck, Steffen & Normann, Hans-Theo & Oechssler, Jorg, 1999. "Learning in Cournot Oligopoly--An Experiment," Economic Journal, Royal Economic Society, vol. 109(454), pages C80-95, March. [Downloadable!] (restricted)
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  18. Monderer, Dov & Shapley, Lloyd S., 1996. "Potential Games," Games and Economic Behavior, Elsevier, vol. 14(1), pages 124-143, May. [Downloadable!] (restricted)
  19. Burkhard C. Schipper, 2005. "Imitators and Optimizers in Cournot Oligopoly," Discussion Papers 53, SFB/TR 15 Governance and the Efficiency of Economic Systems, Free University of Berlin, Humboldt University of Berlin, University of Bonn, University of Mannheim, University of Munich. [Downloadable!]
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  20. Roth, Alvin E & Schoumaker, Francoise, 1983. "Expectations and Reputations in Bargaining: An Experimental Study," American Economic Review, American Economic Association, vol. 73(3), pages 362-72, June. [Downloadable!] (restricted)
  21. Kirchkamp, Oliver & Nagel, Rosemarie, 2007. "Naive learning and cooperation in network experiments," Games and Economic Behavior, Elsevier, vol. 58(2), pages 269-292, February. [Downloadable!] (restricted)
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  1. Spiliopoulos, Leonidas, 2008. "Humans versus computer algorithms in repeated mixed strategy games," MPRA Paper 6672, University Library of Munich, Germany. [Downloadable!]
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