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Use, perceived deterrence and the role of software piracy in video game console adoption

Author

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  • Anastasiou Kartas

    (The Australian National University)

  • Sigi Goode

    (The Australian National University)

Abstract

This paper is an exploratory study into the role of software piracy in the decision to adopt a video game console. The paper takes a rational choice perspective, where actors evaluate the deterrent cost of moral transgression before acting, to explore how users with different levels of video game usage intensity approach the adoption decision, on the grounds that more experienced users can better assess the costs and benefits of moral transgression. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behavior. The resulting factors were operationalized in an online survey of 285 subjects of a variety of ages and incomes. The ability to pirate console software was significant for adopters but not non-adopters. Perceived deterrence was associated with greater system use, as measured by hours of console use per week.

Suggested Citation

  • Anastasiou Kartas & Sigi Goode, 2012. "Use, perceived deterrence and the role of software piracy in video game console adoption," Information Systems Frontiers, Springer, vol. 14(2), pages 261-277, April.
  • Handle: RePEc:spr:infosf:v:14:y:2012:i:2:d:10.1007_s10796-010-9236-2
    DOI: 10.1007/s10796-010-9236-2
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    Cited by:

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    4. Julian Weidinger & Sebastian Schlauderer & Sven Overhage, 2018. "Is the Frontier Shifting into the Right Direction? A Qualitative Analysis of Acceptance Factors for Novel Firefighter Information Technologies," Information Systems Frontiers, Springer, vol. 20(4), pages 669-692, August.
    5. Nathan Hopkins & Mary Tate & Allan Sylvester & David Johnstone, 0. "Motivations for 21st century school children to bring their own device to school," Information Systems Frontiers, Springer, vol. 0, pages 1-13.

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