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Disassembly and reassembly on digital technology and creative industries

Author

Listed:
  • Vincent Mangematin

    (MTS - Management Technologique et Strategique - EESC-GEM Grenoble Ecole de Management)

  • Jonathan Sapsed

    (University of Brighton)

  • Elke Schüssler

    (Freie Universität Berlin)

Abstract

This paper analyses the dynamics of disassembly and reassembly unfolding in selected creative industries through the advent of digital technology. It argues that a full understanding of the much-observed organizational or sectoral lock-in effects on the one hand, and the possibilities for transformation and innovation on the other is only gained by analyzing jointly how institutional logics, business models and creative processes are affected by digital technology and how they interrelate in producing stability or change. These three dimensions provide a framework for reviewing the findings of the papers comprised in the Special Issue and for integrating their insights towards a research agenda. This introduction starts with a reflection on creative industries classification systems and related possibilities for generalization and discusses how digital technology acts as a driver for disassembly and reassembly. It concludes by highlighting three avenues for further research.

Suggested Citation

  • Vincent Mangematin & Jonathan Sapsed & Elke Schüssler, 2014. "Disassembly and reassembly on digital technology and creative industries," Grenoble Ecole de Management (Post-Print) hal-00946932, HAL.
  • Handle: RePEc:hal:gemptp:hal-00946932
    DOI: 10.1016/j.techfore.2014.01.002
    Note: View the original document on HAL open archive server: http://hal.grenoble-em.com/hal-00946932
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    Cited by:

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    6. Syed Sheheryar Ali Kazmi & Muhammad Hashim & Daisy Mui Hung Kee & Farid Ullah Khan, 2016. "Social Entrepreneurship and its Impact on Economy: In Perspective of Pakistan," International Journal of Academic Research in Accounting, Finance and Management Sciences, Human Resource Management Academic Research Society, International Journal of Academic Research in Accounting, Finance and Management Sciences, vol. 6(4), pages 161-166, October.
    7. Fauchart, Emmanuelle & Bacache-Beauvallet, Maya & Bourreau, Marc & Moreau, François, 2022. "Do-It-Yourself or Do-It-Together: How digital technologies affect creating alone or with others?," Technovation, Elsevier, vol. 112(C).
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    9. Ernkvist, Mirko, 2015. "Velocity shifts in the creative economy: incumbent-entrant dynamics in the emergence of Japanese social games," Ratio Working Papers 267, The Ratio Institute.
    10. Shen, Xiaobai & Williams, Robin & Zheng, Shufeng & Liu, Yinliang & Li, Yixiao & Gerst, Martina, 2019. "Digital online music in China – A “laboratory” for business experiment," Technological Forecasting and Social Change, Elsevier, vol. 139(C), pages 235-249.
    11. Xu Sun & Xiaosong Zhou & Qingfeng Wang & Pinyan Tang & Effie Lai-Chong Law & Sue Cobb, 2021. "Understanding attitudes towards intellectual property from the perspective of design professionals," Electronic Commerce Research, Springer, vol. 21(2), pages 521-543, June.
    12. Magno, Francesca, 2017. "The influence of cultural blogs on their readers’ cultural product choices," International Journal of Information Management, Elsevier, vol. 37(3), pages 142-149.
    13. Liu, Yang & Dong, Jiuyu & Ying, Ying & Jiao, Hao, 2021. "Status and digital innovation: A middle-status conformity perspective," Technological Forecasting and Social Change, Elsevier, vol. 168(C).
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    15. Laima Gerlitz & Gunnar Klaus Prause, 2021. "Cultural and Creative Industries as Innovation and Sustainable Transition Brokers in the Baltic Sea Region: A Strong Tribute to Sustainable Macro-Regional Development," Sustainability, MDPI, vol. 13(17), pages 1-22, August.
    16. Daniel A. Skog, 2016. "Local game, global rules: exploring technological heterogeneity exploitation in digital creative cluster evolution," Industry and Innovation, Taylor & Francis Journals, vol. 23(6), pages 531-550, August.
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    More about this item

    Keywords

    Digital technology; creative industries; innovation; business models; institutional change; institutional logics; creative processes;
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