What is a Solution to a Matrix Game
These notes are provided to describe many of the problems encountered concerning both structure and behavior in specifying what is meant by the solution to a game of strategy in matrix or strategic form. In the short term in particular, it is often reasonable for the individual to accept as given, both the context in which decisions are being made and the formal structure of the rules of the game. A solution is usually considered as a complete set of equations of motion that when applied to the game at hand selects a final outcome. There are many different theories and conjectures about how games of strategy are, or should be played. Several of them are noted below. They are especially relevant to the experimental gaming facility noted in the companion paper.
(This abstract was borrowed from another version of this item.)
References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Halpern, Joseph Y., 2003.
"A computer scientist looks at game theory,"
Games and Economic Behavior,
Elsevier, vol. 45(1), pages 114-131, October.
- Sergiu Hart & Andreu Mas-Colell, 2000.
"A Simple Adaptive Procedure Leading to Correlated Equilibrium,"
Econometric Society, vol. 68(5), pages 1127-1150, September.
- Sergiu Hart & Andreu Mas-Colell, 1997. "A Simple Adaptive Procedure Leading to Correlated Equilibrium," Game Theory and Information 9703006, EconWPA, revised 24 Mar 1997.
- Sergiu Hart & Andreu Mas-Colell, 1996. "A simple adaptive procedure leading to correlated equilibrium," Economics Working Papers 200, Department of Economics and Business, Universitat Pompeu Fabra, revised Dec 1996.
- S. Hart & A. Mas-Collel, 2010. "A Simple Adaptive Procedure Leading to Correlated Equilibrium," Levine's Working Paper Archive 572, David K. Levine.
- John C. Harsanyi & Reinhard Selten, 1988. "A General Theory of Equilibrium Selection in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262582384, September.
When requesting a correction, please mention this item's handle: RePEc:cla:levarc:786969000000000541. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (David K. Levine)
If references are entirely missing, you can add them using this form.