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Measuring tree complexity with response times

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  • Grabiszewski, Konrad
  • Horenstein, Alex

Abstract

Game-theoretic trees vary in complexity. This paper introduces the concept of graph-based complexity and relies on the subjects’ behavior to empirically derive a measure of tree complexity. Data comes from the mobile app Blues and Reds, designed specifically to conduct experiments. The sample consists of 6637 subjects from 143 countries who play 27 different dynamic games. Based on subjects’ response times, we find that two measures – the average response time spent at the first round and the average total time spent solving the tree – are the best candidates for the empirical measure of tree complexity. We focus on two-person, finite, zero-sum dynamic games with perfect and complete information.

Suggested Citation

  • Grabiszewski, Konrad & Horenstein, Alex, 2022. "Measuring tree complexity with response times," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 98(C).
  • Handle: RePEc:eee:soceco:v:98:y:2022:i:c:s2214804322000490
    DOI: 10.1016/j.socec.2022.101876
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    Cited by:

    1. Duarte Gonc{c}alves, 2024. "Speed, Accuracy, and Complexity," Papers 2403.11240, arXiv.org, revised Jun 2024.

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    More about this item

    Keywords

    Tree; Complexity; Backward induction; Experimental game theory; Mobile experiment;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • C80 - Mathematical and Quantitative Methods - - Data Collection and Data Estimation Methodology; Computer Programs - - - General
    • C90 - Mathematical and Quantitative Methods - - Design of Experiments - - - General

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