An Application of the English Clock Market Mechanism to Public Goods Games
This paper reports an experimental study of the public goods game in which contributions are not submitted all at once but incrementally as coordinated in real time by a clock. Individuals press a button as soon as the clock equals their willingness to contribute. By providing information about the point at which subjects stop further contributions we find evidence for conditionally cooperative behaviour: A subject's decision to stop contributing induces an immediate reaction of the other group members.
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