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Experiments and Simulations on Day-to-Day Route Choice-Behaviour

Author

Listed:
  • Reinhard Selten
  • M. Schreckenberg
  • Thomas Pitz
  • T. Chmura
  • S. Kube

Abstract

The paper reports laboratory experiments on a day-to-day route choice game with two routes. Subjects had to choose between a main road M and a side road S. The capacity was greater for the main road. 18 subjects participated in each session. In equilibrium the number of subjects is 12 on M and 6 on S. Two treatments with 6 sessions each were run at the Laboratory of Experimental Economics at Bonn University using RatImage. Feedback was given in treatment I only about own travel time and in treatment II on travel time for M and S. Money payoffs increase with decreasing time. The main results are as follows. 1. Mean numbers on M and S are very near to the equilibrium. 2. Fluctuations persist until the end of the sessions in both treatments. 3. Fluctuations are smaller under treatment II .The effect is small but significant. 4. The total number of changes is significantly greater in treatment I. 5. Subjects’ road changes and payoffs are negatively correlated in all sessions. 6. A direct response mode reacts with more changes for bad payoffs whereas a contrary response mode shows opposite reactions. Both response modes can be observed. 7. The simulation of an extended payoff sum learning model closely fits the main results of the statistical evaluation of the data.

Suggested Citation

  • Reinhard Selten & M. Schreckenberg & Thomas Pitz & T. Chmura & S. Kube, 2003. "Experiments and Simulations on Day-to-Day Route Choice-Behaviour," CESifo Working Paper Series 900, CESifo Group Munich.
  • Handle: RePEc:ces:ceswps:_900
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    File URL: http://www.cesifo-group.de/DocDL/cesifo_wp900.pdf
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    References listed on IDEAS

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    1. Erev, Ido & Roth, Alvin E, 1998. "Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria," American Economic Review, American Economic Association, vol. 88(4), pages 848-881, September.
    2. Abbink, Klaus & Abdolkarim Sadrieh, 1995. "RatImage - research Assistance Toolbox for Computer-Aided Human Behavior Experiments," Discussion Paper Serie B 325, University of Bonn, Germany.
    3. Roth, Alvin E. & Erev, Ido, 1995. "Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term," Games and Economic Behavior, Elsevier, vol. 8(1), pages 164-212.
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    Cited by:

    1. Thorsten Chmura & Thomas Pitz, 2007. "An Extended Reinforcement Algorithm for Estimation of Human Behaviour in Experimental Congestion Games," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 10(2), pages 1-1.
    2. Thorsten Chmura & Thomas Pitz, 2004. "Minority Game - Experiments and Simulations of Traffic Scenarios," Bonn Econ Discussion Papers bgse23_2004, University of Bonn, Germany.

    More about this item

    Keywords

    travel behaviour research; information in intelligent transportation systems; day-to-day route choice; laboratory experiments; payoff sum model;

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