Spatial snowdrift game with myopic agents
We have studied a spatially extended snowdrift game, in which the players are located on the sites of two-dimensional square lattices and repeatedly have to choose one of the two strategies, either cooperation (C) or defection (D). A player interacts with its nearest neighbors only, and aims at playing a strategy which maximizes its instant pay-off, assuming that the neighboring agents retain their strategies. If a player is not content with its current strategy, it will change it to the opposite one with probability p next round. Here we show through simulations and analytical approach that these rules result in cooperation levels, which differ to large extent from those obtained using the replicator dynamics. Copyright EDP Sciences/Società Italiana di Fisica/Springer-Verlag 2005
Volume (Year): 44 (2005)
Issue (Month): 1 (03)
|Contact details of provider:|| Web page: http://www.springer.com|
Web page: http://publications.edpsciences.org/
|Order Information:||Web: http://www.springer.com/economics/journal/10051|
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Drew Fudenberg & David M. Kreps & Eric S. Maskin, 1990.
"Repeated Games with Long-run and Short-run Players,"
Review of Economic Studies,
Oxford University Press, vol. 57(4), pages 555-573.
- Maskin, Eric & Kreps, David & Fudenberg, Drew, 1990. "Repeated Games with Long-run and Short-run Players," Scholarly Articles 3226950, Harvard University Department of Economics.
- D. Fudenberg & D. M. Kreps & E. Maskin, 1998. "Repeated Games with Long-run and Short-run Players," Levine's Working Paper Archive 608, David K. Levine.
- Drew Fudenberg & David Kreps & Eric Maskin, 1988. "Repeated Games with Long-Run and Short-Run Players," Working papers 474, Massachusetts Institute of Technology (MIT), Department of Economics.
- Fudenberg, Drew & Levine, David, 1998.
"Learning in games,"
European Economic Review,
Elsevier, vol. 42(3-5), pages 631-639, May.
- Drew Fudenberg & Eric Maskin, 1998. "The Folk Theorem for Repeated Games with Discounting and Incomplete Information," Levine's Working Paper Archive 224, David K. Levine.
When requesting a correction, please mention this item's handle: RePEc:spr:eurphb:v:44:y:2005:i:1:p:129-135. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Sonal Shukla)or (Rebekah McClure)
If references are entirely missing, you can add them using this form.