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Variable time scales, agent-based models, and role-playing games: The PIEPLUE river basin management game

Author

Listed:
  • Olivier Barreteau

    (CEMAGREF, France, olivier.barreteau@montpellier.cemagref.fr)

  • Géraldine Abrami

    (CEMAGREF, France, geraldine.abrami@montpellier.cemagref.fr)

Abstract

This article presents a specific association of a role-playing game (RPG) and an agent-based model (ABM) aimed at dealing with a large range of time scales. Applications to the field of natural resource management lead one to consider the short time scale of resource use in practice at the same time as the longer ones related to resource dynamics or actors' investments. In their daily practice, stakeholders are translating their long-term strategies, a translation that is contextualized and combined with some co-occurring events. Long-term thinking is required for sustainable use of natural resources, but it should take into account its necessary adaptation on a short time scale. This raises the necessity for tools able to tackle jointly these various time scales. The similarity of architecture between computerized ABMs and RPGs makes them easy to associate in a hybrid tool, targeted at meeting this requirement. The proposition of this article is to allocate the representation of short time scales to computerized ABMs and the long ones to RPGs, while keeping the same static structural conceptual model, shared as a common root by both. This synergy is illustrated with PIEPLUE, an interactive setting tackling water-sharing issues.

Suggested Citation

  • Olivier Barreteau & Géraldine Abrami, 2007. "Variable time scales, agent-based models, and role-playing games: The PIEPLUE river basin management game," Simulation & Gaming, , vol. 38(3), pages 364-381, September.
  • Handle: RePEc:sae:simgam:v:38:y:2007:i:3:p:364-381
    DOI: 10.1177/1046878107300668
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    References listed on IDEAS

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