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An Analysis of the Insertion of Virtual Players in GMABS Methodology Using the Vip-JogoMan Prototype

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Abstract

The GMABS (Games and Multi-Agent-Based Simulation) methodology was created from the integration of RPG and MABS techniques. This methodology links the dynamic capacity of MABS (Multi-Agent-Based Simulation) and the discussion and learning capacity of RPG (Role-Playing Games). Using GMABS, we have developed two prototypes in the natural resources management domain. The first prototype, called JogoMan (Adamatti et. al, 2005), is a paper-based game: all players need to be physically present in the same place and time, and there is a minimum needed number of participants to play the game. In order to avoid this constraint, we have built a second prototype, called ViP-JogoMan (Adamatti et. al, 2007), which is an extension of the first one. This second game enables the insertion of virtual players that can substitute some real players in the game. These virtual players can partially mime real behaviors and capture autonomy, social abilities, reaction and adaptation of the real players. We have chosen the BDI architecture to model these virtual players, since its paradigm is based on folk psychology; hence, its core concepts easily map the language that people use to describe their reasoning and actions in everyday life. ViP-JogoMan is a computer-based game, in which people play via Web, players can be in different places and it does not have a hard constraint regarding the minimum number of real players. Our aim in this paper is to present some test results obtained with both prototypes, as well as to present a preliminary discussion on how the insertion of virtual players has affected the game results.

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  • Diana Adamatti & Jaime Simão Sichman & Helder Coelho, 2009. "An Analysis of the Insertion of Virtual Players in GMABS Methodology Using the Vip-JogoMan Prototype," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 12(3), pages 1-7.
  • Handle: RePEc:jas:jasssj:2007-111-3
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    1. Olivier Barreteau, 2003. "Our Companion Modelling Approach," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(2), pages 1-1.
    2. Olivier Barreteau & Christophe Le Page & Patrick D'aquino, 2003. "Role-Playing Games, Models and Negotiation Processes," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(2), pages 1-10.
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    4. Olivier Barreteau & François Bousquet & Jean-Marie Attonaty, 2001. "Role-Playing Games for Opening the Black Box of Multi-Agent Systems: Method and Lessons of Its Application to Senegal River Valley Irrigated Systems," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 4(2), pages 1-5.
    5. Olivier Barreteau, 2003. "The Joint Use of Role-Playing Games and Models Regarding Negotiation Processes: Characterization of Associations," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(2), pages 1-3.
    6. Paul Guyot & Shinichi Honiden, 2006. "Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 9(4), pages 1-8.
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    1. Bernardo Alves Furtado & Isaque Daniel Rocha Eberhardt, 2016. "A Simple Agent-Based Spatial Model of the Economy: Tools for Policy," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 19(4), pages 1-12.
    2. Furtado, Bernardo Alves & Eberhardt, Isaque Daniel Rocha, 2015. "Modelo espacial simples da economia: uma proposta teórico-metodológica [A simple spatial economic model: a proposal]," MPRA Paper 67005, University Library of Munich, Germany.
    3. Christophe Le Page & Nicolas Becu & Pierre Bommel & François Bousquet, 2012. "Participatory Agent-Based Simulation for Renewable Resource Management: The Role of the Cormas Simulation Platform to Nurture a Community of Practice," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 15(1), pages 1-10.
    4. Flávia Pereira dos Santos & Diana Adamatti & Henrique Rodrigues & Glenda Dimuro & Esteban De Manuel Jerez & Graçaliz Pereira Dimuro, 2016. "A Multiagent-Based Tool for the Simulation of Social Production and Management of Urban Ecosystems: A Case Study on San Jerónimo Vegetable Garden - Seville, Spain," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 19(3), pages 1-12.

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