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Who wants to terminate the game? The role of vested interests and metaplayers in the ATOLLGAME experience

Author

Listed:
  • Anne Dray

    (Australian National University, Australia, annedray@coombs.anu.edu.au)

  • Pascal Perez

    (CIRAD, France, Australian National University, Australia, pascal.perez@anu.edu.au)

  • Christophe Le Page

    (CIRAD, Thailand, christophe.le_page@cirad.fr)

  • Patrick D'Aquino

    (CIRAD, New Caledonia, ndaquino@cirad.fr)

  • Ian White

    (Australian National University, Australia, ian.white@anu.edu.au)

Abstract

Low coral islands are heavily dependent on groundwater for freshwater supplies. The declaration by the government of Kiribati of water reserves over privately owned land has led to conflicts, illegal settlements, and vandalism. Also, the water consumption tends to increase toward Western-like standards, and human pollution has already contaminated most freshwater lenses. This project aims to provide relevant information to local stakeholders to facilitate dialogue and devise sustainable water management practices. A computer-assisted role-playing game is implemented to fulfill this aim. The following three-stage methodology is applied: collecting local and expert knowledge, blending the di ferent viewpoints into a game-based model, and playing the game with the di ferent stakeholders to explore di ferent scenarios. Although game sessions delivered successful outcomes, the final stage of the project is characterized by the upheaval of contradictory government stands that undermine the whole process. It is argued that heterogeneous viewpoints may be handled in a satisfactory manner during the gaming sessions but that long-term hidden agendas may override the outcomes. Beyond the inherent question of legitimacy attached to such approaches, some players clearly must deal with constraints that are often genuinely considered external to the ongoing negotiation process.

Suggested Citation

  • Anne Dray & Pascal Perez & Christophe Le Page & Patrick D'Aquino & Ian White, 2007. "Who wants to terminate the game? The role of vested interests and metaplayers in the ATOLLGAME experience," Simulation & Gaming, , vol. 38(4), pages 494-511, December.
  • Handle: RePEc:sae:simgam:v:38:y:2007:i:4:p:494-511
    DOI: 10.1177/1046878107300673
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    References listed on IDEAS

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    1. François Bousquet & Olivier Barreteau & Patrick d'Aquino & Michel Etienne & Stanislas Boissau & Signed Aubert, 2002. "Multi-agent systems and role games: collective learning processes for ecosystem management," Chapters, in: Marco A. Janssen (ed.), Complexity and Ecosystem Management, chapter 12, pages 248-285, Edward Elgar Publishing.
    2. Anne Dray & Pascal Perez & Natalie Jones & Christophe Le Page & Patrick D'aquino & Ian White & Titeem Auatabu, 2006. "The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 9(1), pages 1-6.
    3. Patrick D'aquino & Christophe Le Page & François Bousquet & Alassane Bah, 2003. "Using Self-Designed Role-Playing Games and a Multi-Agent System to Empower a Local Decision-Making Process for Land Use Management: the SelfCormas Experiment in Senegal," Journal of Artificial Societies and Social Simulation, Journal of Artificial Societies and Social Simulation, vol. 6(3), pages 1-5.
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    Cited by:

    1. Korina Katsaliaki & Navonil Mustafee, 2015. "Edutainment for Sustainable Development," Simulation & Gaming, , vol. 46(6), pages 647-672, December.

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