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Feature-weighted categorized play across symmetric games

Author

Listed:
  • Marco LiCalzi

    (Università Ca’ Foscari Venezia)

  • Roland Mühlenbernd

    (Nicolaus Copernicus University Toruń
    Leibniz-Zentrum Allgemeine Sprachwissenschaft)

Abstract

Experimental game theory studies the behavior of agents who face a stream of one-shot games as a form of learning. Most literature focuses on a single recurring identical game. This paper embeds single-game learning in a broader perspective, where learning can take place across similar games. We posit that agents categorize games into a few classes and tend to play the same action within a class. The agent’s categories are generated by combining game features (payoffs) and individual motives. An individual categorization is experience-based, and may change over time. We demonstrate our approach by testing a robust (parameter-free) model over a large body of independent experimental evidence over $$2 \times 2$$ 2 × 2 symmetric games. The model provides a very good fit across games, performing remarkably better than standard learning models.

Suggested Citation

  • Marco LiCalzi & Roland Mühlenbernd, 2022. "Feature-weighted categorized play across symmetric games," Experimental Economics, Springer;Economic Science Association, vol. 25(3), pages 1052-1078, June.
  • Handle: RePEc:kap:expeco:v:25:y:2022:i:3:d:10.1007_s10683-021-09742-7
    DOI: 10.1007/s10683-021-09742-7
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    More about this item

    Keywords

    Learning in games; Categorization; Similarity;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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