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Fictitious Play: A Statistical Study of Multiple Economic Experiments

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  • R. Boylan
  • E. El-Gamal

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  • R. Boylan & E. El-Gamal, 2010. "Fictitious Play: A Statistical Study of Multiple Economic Experiments," Levine's Working Paper Archive 403, David K. Levine.
  • Handle: RePEc:cla:levarc:403
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    Cited by:

    1. Terracol, Antoine & Vaksmann, Jonathan, 2009. "Dumbing down rational players: Learning and teaching in an experimental game," Journal of Economic Behavior & Organization, Elsevier, vol. 70(1-2), pages 54-71, May.
    2. El-Gamal, Mahmoud A. & Palfrey, Thomas R., 1995. "Vertigo: Comparing structural models of imperfect behavior in experimental games," Games and Economic Behavior, Elsevier, vol. 8(2), pages 322-348.
    3. Mookherjee, Dilip & Sopher, Barry, 1997. "Learning and Decision Costs in Experimental Constant Sum Games," Games and Economic Behavior, Elsevier, vol. 19(1), pages 97-132, April.
    4. Van Huyck, John B & Cook, Joseph P & Battalio, Raymond C, 1994. "Selection Dynamics, Asymptotic Stability, and Adaptive Behavior," Journal of Political Economy, University of Chicago Press, vol. 102(5), pages 975-1005, October.
    5. Blume, A. & DeJong, D.V. & Neumann, G. & Savin, N.E., 2000. "Learning and Communication in Sender-Reciever Games : An Economic Investigation," Discussion Paper 2000-09, Tilburg University, Center for Economic Research.
    6. Blume, A. & DeJong, D.V. & Neumann, G.R. & Savin, N.E., 1998. "Learning in Sender-Receiver Games," Working Papers 98-02, University of Iowa, Department of Economics.
    7. Duffy, John, 2006. "Agent-Based Models and Human Subject Experiments," Handbook of Computational Economics, in: Leigh Tesfatsion & Kenneth L. Judd (ed.), Handbook of Computational Economics, edition 1, volume 2, chapter 19, pages 949-1011, Elsevier.
    8. Yan Chen & Robert Gazzale, 2004. "When Does Learning in Games Generate Convergence to Nash Equilibria? The Role of Supermodularity in an Experimental Setting," American Economic Review, American Economic Association, vol. 94(5), pages 1505-1535, December.
    9. Nick Feltovich, 2000. "Reinforcement-Based vs. Belief-Based Learning Models in Experimental Asymmetric-Information," Econometrica, Econometric Society, vol. 68(3), pages 605-642, May.
    10. Theo Offerman & Jan Potters & Joep Sonnemans, 2002. "Imitation and Belief Learning in an Oligopoly Experiment," Review of Economic Studies, Oxford University Press, vol. 69(4), pages 973-997.
    11. Hoffmann, Eric, 2016. "On the learning and stability of mixed strategy Nash equilibria in games of strategic substitutes," Journal of Economic Behavior & Organization, Elsevier, vol. 130(C), pages 349-362.
    12. Huck, Steffen & Leutgeb, Johannes & Oprea, Ryan, 2017. "Payoff information hampers the evolution of cooperation," EconStor Open Access Articles and Book Chapters, ZBW - Leibniz Information Centre for Economics.
    13. Timothy C. Salmon, 2001. "An Evaluation of Econometric Models of Adaptive Learning," Econometrica, Econometric Society, vol. 69(6), pages 1597-1628, November.
    14. Jaromír Kovářík & Friederike Mengel & José Gabriel Romero, 2018. "Learning in network games," Quantitative Economics, Econometric Society, vol. 9(1), pages 85-139, March.
      • Kovarik, Jaromir & Mengel, Friederike & Romero, José Gabriel, 2012. "Learning in Network Games," IKERLANAK http://www-fae1-eao1-ehu-, Universidad del País Vasco - Departamento de Fundamentos del Análisis Económico I.
    15. Cheung, Yin-Wong & Friedman, Daniel, 1997. "Individual Learning in Normal Form Games: Some Laboratory Results," Games and Economic Behavior, Elsevier, vol. 19(1), pages 46-76, April.
    16. Feltovich, Nick, 1999. "Equilibrium and reinforcement learning in private-information games: An experimental study," Journal of Economic Dynamics and Control, Elsevier, vol. 23(9-10), pages 1605-1632, September.
    17. Blume, A. & DeJong, D.V. & Neumann, G. & Savin, N.E., 2000. "Learning and Communication in Sender-Reciever Games : An Economic Investigation," Other publications TiSEM 138dc36b-5269-421a-9e79-b, Tilburg University, School of Economics and Management.
    18. Andreas Blume & Douglas V. DeJong & George R. Neumann & N. E. Savin, 2002. "Learning and communication in sender-receiver games: an econometric investigation," Journal of Applied Econometrics, John Wiley & Sons, Ltd., vol. 17(3), pages 225-247.
    19. DeJong, D.V. & Blume, A. & Neumann, G., 1998. "Learning in Sender-Receiver Games," Other publications TiSEM 4a8b4f46-f30b-4ad2-bb0c-1, Tilburg University, School of Economics and Management.
    20. George R. Neumann & Nathan E. Savin, 2000. "Learning and Communication in Sender-Receiver Games: An Econometric Investigation," Econometric Society World Congress 2000 Contributed Papers 1852, Econometric Society.
    21. Marco LiCalzi & Roland Mühlenbernd, 2022. "Feature-weighted categorized play across symmetric games," Experimental Economics, Springer;Economic Science Association, vol. 25(3), pages 1052-1078, June.
    22. Dickhaut, John & Ledyard, Margaret & Mukherji, Arijit & Sapra, Haresh, 2003. "Information management and valuation: an experimental investigation," Games and Economic Behavior, Elsevier, vol. 44(1), pages 26-53, July.
    23. Arifovic, Jasmina & McKelvey, Richard D. & Pevnitskaya, Svetlana, 2006. "An initial implementation of the Turing tournament to learning in repeated two-person games," Games and Economic Behavior, Elsevier, vol. 57(1), pages 93-122, October.

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