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Selfish-rational non-vaccination: Experimental evidence from an interactive vaccination game

Listed author(s):
  • Böhm, Robert
  • Betsch, Cornelia
  • Korn, Lars
Registered author(s):

    This paper provides an experimental game model – the Interactive Vaccination (I-Vax) Game – in order to investigate the behavioral consequences of risks from disease and from vaccination, and the epidemiological interdependence of vaccination decisions. Results from a controlled laboratory experiment provide evidence for selfish-rational non-vaccination: individuals react to the interactive incentive structure and make strategic vaccination decisions. We also find support for additional psychological factors determining behavior: individuals with stronger positive other-regarding preferences are more likely to vaccinate. Moreover, costs from action (vaccine-adverse events) have a stronger impact on behavior than costs from inaction (disease), which is evidence for the omission bias. Overall, we suggest that variants of the I-Vax Game can contribute to a better understanding of vaccination behavior and vaccine hesitancy. It can further be a useful experimental tool for testing interventions aiming at increasing vaccine uptake.

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    File URL: http://www.sciencedirect.com/science/article/pii/S0167268115003042
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    Article provided by Elsevier in its journal Journal of Economic Behavior & Organization.

    Volume (Year): 131 (2016)
    Issue (Month): PB ()
    Pages: 183-195

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    Handle: RePEc:eee:jeborg:v:131:y:2016:i:pb:p:183-195
    DOI: 10.1016/j.jebo.2015.11.008
    Contact details of provider: Web page: http://www.elsevier.com/locate/jebo

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