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Technology adoption in a community of heterogeneous education level: Who are your good neighbors?


  • Yusuke Ono

    () (University of Tokyo)


This paper examines the role of education in technology adoption in a multi-agent finite-time dynamic game setting. It is assumed that education decreases prior variance on the best action in using a new technology in the target-input Bayesian model, experience accumulates in a community (social learning information spillover), and the experience, however, is not transferrable from one technology to another. The paper shows that, depending on the schooling distribution, the equilibrium s different dynamic patterns of technology adoption.

Suggested Citation

  • Yusuke Ono, 2006. "Technology adoption in a community of heterogeneous education level: Who are your good neighbors?," Economics Bulletin, AccessEcon, vol. 15(8), pages 1-11.
  • Handle: RePEc:ebl:ecbull:eb-06o30002

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    References listed on IDEAS

    1. Jovanovic, Boyan & Nyarko, Yaw, 1996. "Learning by Doing and the Choice of Technology," Econometrica, Econometric Society, vol. 64(6), pages 1299-1310, November.
    2. Yamauchi, Futoshi, 2003. "Are experience and schooling complementary?," FCND briefs 166, International Food Policy Research Institute (IFPRI).
    3. Foster, Andrew D & Rosenzweig, Mark R, 1995. "Learning by Doing and Learning from Others: Human Capital and Technical Change in Agriculture," Journal of Political Economy, University of Chicago Press, vol. 103(6), pages 1176-1209, December.
    4. Rosenzweig, Mark R, 1995. "Why Are There Returns to Schooling?," American Economic Review, American Economic Association, vol. 85(2), pages 153-158, May.
    5. Bardhan, Pranab & Udry, Christopher, 1999. "Development Microeconomics," OUP Catalogue, Oxford University Press, number 9780198773719, June.
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    More about this item


    choice of technology;

    JEL classification:

    • O3 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights
    • I2 - Health, Education, and Welfare - - Education


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