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False Reputation in a Society of Players

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  • Matthew O. Jackson
  • Ehud Kalai

Abstract

Exploiting small uncertainties on the part of opponents, players in long, finitely repeated games can maintain false reputations that lead to a large variety of equilibrium outcomes. Even cooperation in a finitely repeated prisoners' dilemma is obtainable. Can such false reputations be maintined in a society if the same repeated game is played recurringly by many different groups and each group observes the play paths of the earlier groups? We argue that such false reputations must die out over time. To prove this in environments that allow for rich (uncountable) sets of types of players, we combine ideas of purification with recent results from the rational learning literature.

Suggested Citation

  • Matthew O. Jackson & Ehud Kalai, 1997. "False Reputation in a Society of Players," Discussion Papers 1184R, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
  • Handle: RePEc:nwu:cmsems:1184r
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    References listed on IDEAS

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    More about this item

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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