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Categorization in Games: A Bias-Variance Perspective

Author

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  • Philippe Jehiel

    (PSE - Paris School of Economics - UP1 - Université Paris 1 Panthéon-Sorbonne - ENS-PSL - École normale supérieure - Paris - PSL - Université Paris Sciences et Lettres - EHESS - École des hautes études en sciences sociales - ENPC - École des Ponts ParisTech - CNRS - Centre National de la Recherche Scientifique - INRAE - Institut National de Recherche pour l’Agriculture, l’Alimentation et l’Environnement, UCL - University College of London [London])

  • Erik Mohlin

    (Skane University Hospital [Lund], Institute for Futures Studies)

Abstract

We develop a framework for categorization in games, applicable both to multistage games of complete information and static games of incomplete information. Players use categories to form coarse beliefs about their opponents' behavior. Players best-respond given these beliefs, as in analogy-based expectations equilibria. Categories are related to previously used strategies via the requirements that categories contain a sufficient amount of observations and exhibit sufficient withincategory similarity, in line with the bias-variance trade-off. When applied to classic games including the chainstore game and adverse selection games our framework yields less unintuitive predictions than those arising with standard solution concepts.

Suggested Citation

  • Philippe Jehiel & Erik Mohlin, 2023. "Categorization in Games: A Bias-Variance Perspective," Working Papers halshs-04154272, HAL.
  • Handle: RePEc:hal:wpaper:halshs-04154272
    Note: View the original document on HAL open archive server: https://shs.hal.science/halshs-04154272
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    References listed on IDEAS

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    Keywords

    Bounded rationality; Categorization; Bias-variance trade-off; Adverse selection; Chainstore paradox;
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