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Dumb Bugs and Bright Noncooperative Players: Games, Context and Behavior

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Consider a repeated bimatrix game. We define "bugs" as players whose "strategy" is to react myopically to whatever the opponent did on the previous iteration. We believe that in some contexts this is a more realistic model of behavior than the standard "supremely rational" noncooperative game player. We consider possible outcome paths that can occur as the result of bugs playing a game. We also compare how bugs fare over a suitable "universe of games," as compared with standard "Nash" players and "maximin" players.

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  • Thomas Quint & Martin Shubik & Dickey Yan, 1995. "Dumb Bugs and Bright Noncooperative Players: Games, Context and Behavior," Cowles Foundation Discussion Papers 1094, Cowles Foundation for Research in Economics, Yale University.
  • Handle: RePEc:cwl:cwldpp:1094
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    1. John C. Harsanyi & Reinhard Selten, 1988. "A General Theory of Equilibrium Selection in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262582384, March.
    2. Robert Wilson, 2010. "Computing Equilibria of n-person Games," Levine's Working Paper Archive 402, David K. Levine.
    3. Barany, I & Lee, J & Shubik, M, 1992. "Classification of Two-Person Ordinal Bimatrix Games," International Journal of Game Theory, Springer;Game Theory Society, vol. 21(3), pages 267-290.
    4. Thomas Quint & Martin Shubik, 1994. "On the Number of Nash Equilibria in a Bimatrix Game," Cowles Foundation Discussion Papers 1089, Cowles Foundation for Research in Economics, Yale University.
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