The Canonical Extensive Form of a Game Form - Part I - Symmetries
Within this series of papers we plan to exhibit to any noncooperative game in strategic or normal form a 'canonical' representation in extensive form that preserves all symmetries of the game. The operation defined this way will respect the restriction of games to subgames and yield a minimal total rank of the tree involved. Moreover, by the above requirements the 'canonical extensive game form' will be uniquely defined. Part I is dealing with isomorphisms of game forms and games. An automorphism of the game is called motion. A symmetry of a game is a permutation which can be augmented to a motion. Some results on the existence of symmetry groups are presented. The context to the notion of symmetry for coalitional games is exhibited.
|Date of creation:||Apr 1996|
|Contact details of provider:|| Postal: Postfach 10 01 31, 33501 Bielefeld|
Web page: http://www.imw.uni-bielefeld.de/
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:bie:wpaper:253. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Bettina Weingarten)
If references are entirely missing, you can add them using this form.