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The antecedents and consequences of restrictive age-based ratings in the global motion picture industry

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  • Leenders, Mark A.A.M.
  • Eliashberg, Jehoshua

Abstract

This article analyzes one key characteristic shared by a growing number of industries. Specifically, their products and services are continuously monitored and evaluated by local third-party ratings systems. In this study, we focus on understanding the local drivers of restrictive age-based ratings in the motion picture industry and the effect of local ratings on a movie's performance at the box office. The results show that there is a significant negative relationship between restrictive ratings and opening weekend box-office performance. However, we find no significant effect with respect to cumulative box-office performance. In the second part of the study, we focus on the local regulatory system's role as a key driver of restrictive age-based ratings in the motion picture industry. Interestingly, the results suggest that the composition of the board that rates the movie plays a key role. Including pediatrics, psychology, or sociology experts in the evaluation board instead of only parents or laypeople has a strong effect and tends to lead to more lenient rating behavior. In addition, we find that larger ratings boards tend to be more restrictive than smaller ones and that industry representation is not necessarily associated with less restrictive ratings. Countries with cultures characterized as uncertainty avoidant, collective, and feminine also seem to be most lenient in their ratings. The implications of the results are discussed from both international marketing and public policy perspectives.

Suggested Citation

  • Leenders, Mark A.A.M. & Eliashberg, Jehoshua, 2011. "The antecedents and consequences of restrictive age-based ratings in the global motion picture industry," International Journal of Research in Marketing, Elsevier, vol. 28(4), pages 367-377.
  • Handle: RePEc:eee:ijrema:v:28:y:2011:i:4:p:367-377
    DOI: 10.1016/j.ijresmar.2011.06.001
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    References listed on IDEAS

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    1. Jehoshua Eliashberg & Anita Elberse & Mark A.A.M. Leenders, 2006. "The Motion Picture Industry: Critical Issues in Practice, Current Research, and New Research Directions," Marketing Science, INFORMS, vol. 25(6), pages 638-661, 11-12.
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    Cited by:

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    5. Efrat, Kalanit & Souchon, Anne L. & Dickenson, Peter & Nemkova, Ekaterina, 2021. "Chutzpadik advertising and its effectiveness: Four studies of agencies and audiences," Journal of Business Research, Elsevier, vol. 137(C), pages 601-613.
    6. Daniel Kaimann & Joe Cox, 2014. "The Interaction of Signals: A Fuzzy set Analysis of the Video Game Industry," Working Papers Dissertations 13, Paderborn University, Faculty of Business Administration and Economics.
    7. Clement, Michel & Wu, Steven & Fischer, Marc, 2014. "Empirical generalizations of demand and supply dynamics for movies," International Journal of Research in Marketing, Elsevier, vol. 31(2), pages 207-223.
    8. Hart, Andrew & Kerrigan, Finola & vom Lehn, Dirk, 2016. "Experiencing film: Subjective personal introspection and popular film consumption," International Journal of Research in Marketing, Elsevier, vol. 33(2), pages 375-391.
    9. Chennamaneni, Pavan Rao & Echambadi, Raj & Hess, James D. & Syam, Niladri, 2016. "Diagnosing harmful collinearity in moderated regressions: A roadmap," International Journal of Research in Marketing, Elsevier, vol. 33(1), pages 172-182.
    10. Gerda Gemser & Mark Leenders & Charles Weinberg, 2012. "More effective assessment of market performance in later stages of the product development process: The case of the motion picture industry," Marketing Letters, Springer, vol. 23(4), pages 1019-1031, December.
    11. Jordi McKenzie, 2023. "The economics of movies (revisited): A survey of recent literature," Journal of Economic Surveys, Wiley Blackwell, vol. 37(2), pages 480-525, April.
    12. Hofmann, Julian & Clement, Michel & Völckner, Franziska & Hennig-Thurau, Thorsten, 2017. "Empirical generalizations on the impact of stars on the economic success of movies," International Journal of Research in Marketing, Elsevier, vol. 34(2), pages 442-461.
    13. Daniel Kaimann & Joe Cox, 2014. "The Interaction of Signals: A Fuzzy set Analysis of the Video Game Industry," Working Papers CIE 84, Paderborn University, CIE Center for International Economics.

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