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Does time spent playing video games crowd out time spent studying?

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  • Ward, Michael R.

Abstract

As new ICT technologies are developed and adopted, they will be increasingly incorporated into our lifestyles and displacing other activities. Video games, in particular, have greatly risen in popularity and can consume a great deal of time in gamers' lives. I examine the effect of video game time use on the likely activities that it displaces using week-to-week variation in video game popularity to identify causal effects of game quality from selection into gaming. The results indicate that each hour of increased video gaming displaces 26 minutes of human capital accumulating activities.

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  • Ward, Michael R., 2012. "Does time spent playing video games crowd out time spent studying?," 23rd European Regional ITS Conference, Vienna 2012 60374, International Telecommunications Society (ITS).
  • Handle: RePEc:zbw:itse12:60374
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    File URL: https://www.econstor.eu/bitstream/10419/60374/1/720281245.pdf
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    1. Joseph Price, 2008. "Parent-Child Quality Time: Does Birth Order Matter?," Journal of Human Resources, University of Wisconsin Press, vol. 43(1).
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    Cited by:

    1. Smaranda Pantea & Bertin Martens, 2016. "The Value of the Internet as Entertainment in Five European Countries," Journal of Media Economics, Taylor & Francis Journals, vol. 29(1), pages 16-30, January.

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