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Communication Games with Optional Verification

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  • Simon Schopohl

    (Universität Bielefeld, CES - Centre d'économie de la Sorbonne - UP1 - Université Paris 1 Panthéon-Sorbonne - CNRS - Centre National de la Recherche Scientifique, UCL - Université Catholique de Louvain = Catholic University of Louvain, EDEEM - European Doctorate in Economics Erasmus Mundus - UP1 - Université Paris 1 Panthéon-Sorbonne - Universität Bielefeld = Bielefeld University - UCL - Université Catholique de Louvain = Catholic University of Louvain - EHESS - École des hautes études en sciences sociales - UvA - University of Amsterdam [Amsterdam] = Universiteit van Amsterdam - NOVA - Universidade Nova de Lisboa = NOVA University Lisbon - Université de Venise Ca’ Foscari | Università Ca’ Foscari di Venezia)

Abstract

We consider a Sender-Receiver game in which the Sender can choose between sending a cheap-talk message, which is costless, but also not verified and a costly verified message. While the Sender knows the true state of the world, the Receiver does not have this information, but has to choose an action depending on the message he receives. The action then yields to some utility for Sender and Receiver. We only make a few assumptions about the utility functions of both players, so situations may arise where the Sender's preferences are such that she sends a message trying to convince the Receiver about a certain state of the world, which is not the true one. In a finite setting we state conditons for full revelation, i.e. when the Receiver always learns the truth. Furthermore we describe the player's behavior if only partial revelation is possible. For a continuous setting we show that additional conditions have to hold and that these do not hold for "smooth" preferences and utility, e.g. in the classic example of quadratic loss utilities.

Suggested Citation

  • Simon Schopohl, 2017. "Communication Games with Optional Verification," Université Paris1 Panthéon-Sorbonne (Post-Print and Working Papers) halshs-01490688, HAL.
  • Handle: RePEc:hal:cesptp:halshs-01490688
    Note: View the original document on HAL open archive server: https://shs.hal.science/halshs-01490688
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    References listed on IDEAS

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    1. Blume, Andreas & Arnold, Tone, 2004. "Learning to communicate in cheap-talk games," Games and Economic Behavior, Elsevier, vol. 46(2), pages 240-259, February.
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    Keywords

    cheap-talk; communication; costly disclosure; full revelation; increasing differences; Sender-Receiver game; verifiable information;
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