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The Behavioral Impact of Emotions in a Power-to-Take Game: An Experimental Study

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  • Ronald Bosman
  • Frans van Winden

Abstract

The power-to-take game is a simple two player game where players are randomly divided into pairs consisting of a take authority and responder. Both players in each pair have earned an income in an individual real effort decision-making experiment preceding the take game. The game consists of two stages. In the first stage, the take authority decides how much of the earned income of the responder that is left after the second stage will be transferred to the take authority (the so-called take rate). In the second stage, the responder can punish the take authority by destroying (part of) his or her earned income. In this experimental study, we are primarily interested in how emotions influence responder behavior. Our findings are the following. (1) A higher take rate significantly increases the intensity of irritation, contempt, and envy, and significantly decreases the intensity of joy and happiness. Since negative emotions are experienced as painful, there is direct hedonic impact. (2) Irritation and contempt drive punishment behavior. (3) There are discontinuous "jumps" in the behavior of responders. They either choose no punishment (destroy nothing) or the highest level of punishment (destroy everything). (4) Expectations have a significant effect on the probability of punishment but not on the intensity of experienced emotion. This last result is explained in terms of norm-related regulation of emotions.

Suggested Citation

  • Ronald Bosman & Frans van Winden, 2000. "The Behavioral Impact of Emotions in a Power-to-Take Game: An Experimental Study," CESifo Working Paper Series 328, CESifo.
  • Handle: RePEc:ces:ceswps:_328
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    Cited by:

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    2. Kirchsteiger, G. & Rigotti, L. & Rustichini, A., 2000. "Your Morals are Your Moods," Discussion Paper 2000-122, Tilburg University, Center for Economic Research.
    3. van Dijk, Frans & Sonnemans, Joep & van Winden, Frans, 2002. "Social ties in a public good experiment," Journal of Public Economics, Elsevier, vol. 85(2), pages 275-299, August.
    4. Ronald Bosman & Matthias Sutter & Frans van Winden, 2000. "Emotional Hazard and Real Effort in a Power-to-Take Game," Tinbergen Institute Discussion Papers 00-106/1, Tinbergen Institute.
    5. Offerman, Theo, 2002. "Hurting hurts more than helping helps," European Economic Review, Elsevier, vol. 46(8), pages 1423-1437, September.

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    More about this item

    Keywords

    Emotions; punishment; expectations; social norms; experiment;
    All these keywords.

    JEL classification:

    • A12 - General Economics and Teaching - - General Economics - - - Relation of Economics to Other Disciplines
    • D72 - Microeconomics - - Analysis of Collective Decision-Making - - - Political Processes: Rent-seeking, Lobbying, Elections, Legislatures, and Voting Behavior
    • D91 - Microeconomics - - Micro-Based Behavioral Economics - - - Role and Effects of Psychological, Emotional, Social, and Cognitive Factors on Decision Making
    • D92 - Microeconomics - - Micro-Based Behavioral Economics - - - Intertemporal Firm Choice, Investment, Capacity, and Financing

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