Incentivized Actions in Freemium Games
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Abstract
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DOI: 10.1287/msom.2020.0923
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References listed on IDEAS
- Marius F. Niculescu & D. J. Wu, 2014. "Economics of Free Under Perpetual Licensing: Implications for the Software Industry," Information Systems Research, INFORMS, vol. 25(1), pages 173-199, March.
- Hsing Kenneth Cheng & Shengli Li & Yipeng Liu, 2015. "Optimal Software Free Trial Strategy: Limited Version, Time-locked, or Hybrid?," Production and Operations Management, Production and Operations Management Society, vol. 24(3), pages 504-517, March.
Citations
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Cited by:
- Simeng Liu & Yashuang Wei & Guofang Nan & Dahui Li, 2026. "Pay-to-play versus hybrid bundling for digital game platforms in digital decarbonization era," Annals of Operations Research, Springer, vol. 359(2), pages 2115-2148, April.
- Qiao, Lingyu & Tang, Wansheng & Hao, Guangwei & Xia, Yi & Zhang, Jianxiong, 2025. "When and how to introduce live streaming for video game? Consumers’ trade-off between buying and watching," Omega, Elsevier, vol. 135(C).
- Yanni Ping & Yang Li & Jiaxin Zhu, 2025. "Beyond accuracy measures: the effect of diversity, novelty and serendipity in recommender systems on user engagement," Electronic Commerce Research, Springer, vol. 25(3), pages 2177-2204, June.
- Lifei Sheng & Xuying Zhao & Christopher Thomas Ryan, 2025. "Selling Bonus Actions in Video Games," Management Science, INFORMS, vol. 71(3), pages 2544-2564, March.
- Jiaying Deng & Stephanie Lee & Yong Tan, 2025. "Flow of the Game: A Hidden Markov Model of Player Engagement in Online Mobile Games," Information Systems Research, INFORMS, vol. 36(3), pages 1898-1911, September.
- Abhishek Deshmane & Xabier Barriola, 2025. "Frame by Fame: Content Creation on Short Video-Format Platforms," Manufacturing & Service Operations Management, INFORMS, vol. 27(2), pages 479-495, March.
- Yifu Li & Christopher Thomas Ryan & Lifei Sheng, 2023. "Optimal Sequencing in Single-Player Games," Management Science, INFORMS, vol. 69(10), pages 6057-6075, October.
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