IDEAS home Printed from https://ideas.repec.org/a/inm/orisre/v36y2025i3p1461-1477.html
   My bibliography  Save this article

Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective

Author

Listed:
  • Haowen Deng

    (School of Management, Fudan University, Shanghai 200433, China)

  • Yifan Dou

    (School of Management, Fudan University, Shanghai 200433, China)

  • Zenan Wu

    (School of Economics, Sustainability Research Institute, Peking University, Beijing 100871, China)

  • Cheng Zhang

    (School of Management, Fudan University, Shanghai 200433, China)

Abstract

Player-versus-player (PvP) games often allow users to purchase superior virtual gears to increase their winning odds in battles against others. This game design, known as “pay to win,” generates substantial revenues from paying players, but it may also adversely affect the gaming experience of nonpaying players and lead to a decline in the game’s popularity. Game developers thus need to strike a balance between revenue and player participation. This paper develops a model to analyze optimal versioning and pricing strategies for PvP games. Building on the classic product line design framework with network effects, we allow a monopolistic game developer to strategically manipulate gameplay (dis-)advantages across different versions, which we refer to as tournament design, and this generates version-specific network effects. We characterize the developer’s optimal strategy and obtain the following insights. First, tournament design improves the developer’s flexibility in pricing and versioning, and it effectively mitigates the extent of product cannibalization. Second, tournament design enables the developer to monetize free players’ participation by offering multiple free versions, and a “freemium” strategy (i.e., the combination of a free-to-play model and a pay-to-win system) can arise in the optimum. Third, tournament design is particularly effective in increasing the developer’s profit when players are willing to play the game but are reluctant to pay. Fourth, tournament design leads to a Pareto improvement for both the developer and all players. The practical implications of these findings are also discussed.

Suggested Citation

  • Haowen Deng & Yifan Dou & Zenan Wu & Cheng Zhang, 2025. "Player-vs.-Player Game Design and Pricing: A Tournament Design Perspective," Information Systems Research, INFORMS, vol. 36(3), pages 1461-1477, September.
  • Handle: RePEc:inm:orisre:v:36:y:2025:i:3:p:1461-1477
    DOI: 10.1287/isre.2023.0258
    as

    Download full text from publisher

    File URL: http://dx.doi.org/10.1287/isre.2023.0258
    Download Restriction: no

    File URL: https://libkey.io/10.1287/isre.2023.0258?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    More about this item

    Keywords

    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:inm:orisre:v:36:y:2025:i:3:p:1461-1477. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Chris Asher (email available below). General contact details of provider: https://edirc.repec.org/data/inforea.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.