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Personality and Reputation: A Complex Relationship in Virtual Environments

Author

Listed:
  • Stefania Collodi

    (Department of Educational Science and Psychology, University of Florence, Via di San Salvi 12, 50135 Firenze, Italy)

  • Sara Panerati

    (Department of Educational Science and Psychology, University of Florence, Via di San Salvi 12, 50135 Firenze, Italy)

  • Enrico Imbimbo

    (Department of Educational Science and Psychology, University of Florence, Via di San Salvi 12, 50135 Firenze, Italy)

  • Federica Stefanelli

    (Department of Educational Science and Psychology, University of Florence, Via di San Salvi 12, 50135 Firenze, Italy)

  • Mirko Duradoni

    (Department of Information Engineering, Via S. Marta 3, 50139 Firenze, Italy)

  • Andrea Guazzini

    (Department of Educational Science and Psychology, University of Florence, Via di San Salvi 12, 50135 Firenze, Italy
    Center for the Study of Complex Dynamics (CSDC), University of Florence, Via di San Salvi 12, 50135 Firenze, Italy)

Abstract

Online reputational systems are nowadays widely and effectively adopted by several online platforms to support and improve peoples’ interactions and communication. Despite the research approached and modeled social dynamics of reputational systems in different domains, adopting different frameworks, the role played by psycho-social factors, and personality traits, determining the individual susceptibility to online reputation is still elusive. To study such mediation effects, we implemented a modified online version of the Ultimatum Game, in which participants (215 adolescents) played before as proposers, and then as responders, always knowing the reputation of their interactors. Furthermore, after the reception phase, participants could evaluate the received offers, giving positive or negative feedback to their proposers. Despite the participants’ belief they were playing with their schoolmates, the interactors’ role was always fulfilled by bots characterized by standardized behaviors. Our results show how psychological traits influence the participants’ behavior in all the game phases, as well as in the rating dynamics. Reputation seems to have a direct effect only in the allocation behavior, while, in regards the other dynamics of the game (i.e., acceptance and rating), it comes into play in a complex interaction with the psychological dimensions.

Suggested Citation

  • Stefania Collodi & Sara Panerati & Enrico Imbimbo & Federica Stefanelli & Mirko Duradoni & Andrea Guazzini, 2018. "Personality and Reputation: A Complex Relationship in Virtual Environments," Future Internet, MDPI, vol. 10(12), pages 1-14, December.
  • Handle: RePEc:gam:jftint:v:10:y:2018:i:12:p:120-:d:187049
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    References listed on IDEAS

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    Cited by:

    1. Melby Karina Zuniga Huertas & Tarcisio Duarte Coelho, 2019. "The Interaction Effect of Type of Message X YouTuber’s Media Metrics on Customers’ Responses and the Moderation of Conformity Intention," Future Internet, MDPI, vol. 11(6), pages 1-17, June.
    2. Stefania Collodi & Maria Fiorenza & Andrea Guazzini & Mirko Duradoni, 2020. "How Reputation Systems Change the Psychological Antecedents of Fairness in Virtual Environments," Future Internet, MDPI, vol. 12(8), pages 1-17, August.
    3. Fortuna Procentese & Flora Gatti & Immacolata Di Napoli, 2019. "Families and Social Media Use: The Role of Parents’ Perceptions about Social Media Impact on Family Systems in the Relationship between Family Collective Efficacy and Open Communication," IJERPH, MDPI, vol. 16(24), pages 1-11, December.
    4. Mirko Duradoni & Stefania Collodi & Serena Coppolino Perfumi & Andrea Guazzini, 2021. "Reviewing Stranger on the Internet: The Role of Identifiability through “Reputation” in Online Decision Making," Future Internet, MDPI, vol. 13(5), pages 1-12, April.
    5. Annamaria Di Fabio & Letizia Palazzeschi & Mirko Duradoni, 2019. "Intrapreneurial Self-Capital Mediates the Connectedness to Nature Effect on Well-Being at Work," IJERPH, MDPI, vol. 16(22), pages 1-11, November.

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