Fictitious play for finding system optimal routings in dynamic traffic networks
We introduce a novel procedure to compute system optimal routings in a dynamic traffic network. Fictitious play is utilized within a game of identical interests wherein vehicles are treated as players with the common payoff of average trip time experienced in the network. This decentralized approach via repeated play of the fictitious game is proven to converge to a local system optimal routing. Results from a large-scale computational test on a real network are presented.
If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
Volume (Year): 34 (2000)
Issue (Month): 2 (February)
|Contact details of provider:|| Web page: http://www.elsevier.com/wps/find/journaldescription.cws_home/548/description#description|
|Order Information:|| Postal: http://www.elsevier.com/wps/find/supportfaq.cws_home/regional|
When requesting a correction, please mention this item's handle: RePEc:eee:transb:v:34:y:2000:i:2:p:147-156. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Zhang, Lei)
If references are entirely missing, you can add them using this form.