Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model
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DOI: 10.1016/j.techsoc.2022.102140
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- Grybauskas, Andrius & Cárdenas-Rubio, Jeisson, 2024. "Unlocking employer insights: Using large language models to explore human-centric aspects in the context of industry 5.0," Technological Forecasting and Social Change, Elsevier, vol. 208(C).
- Rame, Rame & Purwanto, Purwanto & Sudarno, Sudarno, 2024. "Industry 5.0 and sustainability: An overview of emerging trends and challenges for a green future," Innovation and Green Development, Elsevier, vol. 3(4).
- Humberto Marín-Vega & Giner Alor-Hernández & Maritza Bustos-López & Jonathan Hernández-Capistran & Norma Leticia Hernández-Chaparro & Sergio David Ixmatlahua-Diaz, 2024. "TasksZE: A Task-Based and Challenge-Based Math Serious Game Using Facial Emotion Recognition," Future Internet, MDPI, vol. 16(12), pages 1-20, November.
- Barbara Bradač Hojnik, 2024. "Integrating Playful Learning to Enhance Education for Sustainability: Case Study of a Business School in Slovenia," Sustainability, MDPI, vol. 16(22), pages 1-17, November.
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Keywords
Serious games; Industry 4.0; Human factors; Game-based learning; Knowledge and skills; Production engineering;All these keywords.
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