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Perceived harmony, similarity and cooperation in 2 x 2 games: An experimental study

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  • Zizzo, Daniel John
  • Tan, Jonathan H.W.

Abstract

Game harmony is a generic game property describing how conflictual or non-conflictual the interests of players are. Simple and general game harmony measures can predict mean cooperation in 2 x 2 games such as the Prisoner`s Dilemma, the Chicken and trust games. Two measures can be simply computed from monetary payoffs; another, the similarity index, can also be justified by theories of similarity-based reasoning. When data from Oxford and Frankfurt-Oder are disaggregated across experiments, countries and learning history, and when the similarity index is a valid measure, parsimonious regressions can explain around half of the variance in mean cooperation rates.
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  • Zizzo, Daniel John & Tan, Jonathan H.W., 2007. "Perceived harmony, similarity and cooperation in 2 x 2 games: An experimental study," Journal of Economic Psychology, Elsevier, vol. 28(3), pages 365-386, June.
  • Handle: RePEc:eee:joepsy:v:28:y:2007:i:3:p:365-386
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    References listed on IDEAS

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    1. Daniel John Zizzo, 2003. "Harmony of Games in Normal Form," Economics Series Working Papers 150, University of Oxford, Department of Economics.
    2. Gilboa,Itzhak & Schmeidler,David, 2001. "A Theory of Case-Based Decisions," Cambridge Books, Cambridge University Press, number 9780521802345, January.
    3. David Buschena & David Zilberman, 1999. "Testing the Effects of Similarity on Risky Choice: Implications for Violations of Expected Utility," Theory and Decision, Springer, vol. 46(3), pages 253-280, June.
    4. Gale, John & Binmore, Kenneth G. & Samuelson, Larry, 1995. "Learning to be imperfect: The ultimatum game," Games and Economic Behavior, Elsevier, vol. 8(1), pages 56-90.
    5. Daniel John Zizzo, 2003. "Game Perception and Harmony in 3 x 3 Games," Economics Series Working Papers 152, University of Oxford, Department of Economics.
    6. Rankin, Frederick W. & Van Huyck, John B. & Battalio, Raymond C., 2000. "Strategic Similarity and Emergent Conventions: Evidence from Similar Stag Hunt Games," Games and Economic Behavior, Elsevier, vol. 32(2), pages 315-337, August.
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    Cited by:

    1. Marie-Laure Cabon-Dhersin & Nathalie Etchart-Vincent, 2013. "Wording and gender effects in a Game of Chicken. An explorative experimental study," Working Papers hal-00796708, HAL.
    2. Mantilla, Cesar & Murad, Zahra, 2020. "Ego-relevance in team production," SocArXiv zy248, Center for Open Science.
    3. Simon Bartke & Steven J. Bosworth & Dennis J. Snower & Gabriele Chierchia, 2019. "Motives and comprehension in a public goods game with induced emotions," Theory and Decision, Springer, vol. 86(2), pages 205-238, March.
    4. Daniel Zizzo, 2011. "You are not in my boat: common fate and discrimination against outgroup members," International Review of Economics, Springer;Happiness Economics and Interpersonal Relations (HEIRS), vol. 58(1), pages 91-103, March.
    5. Bartke, Simon & Bosworth, Steven J. & Snower, Dennis & Chierchia, Gabriele, 2016. "The influence of induced care and anger motives on behavior, beliefs and perceptions in a public goods game," Kiel Working Papers 2054, Kiel Institute for the World Economy (IfW Kiel).
    6. Guilhem Lecouteux, 2018. "What does “we” want? Team Reasoning, Game Theory, and Unselfish Behaviours," Revue d'économie politique, Dalloz, vol. 128(3), pages 311-332.
    7. Smerilli, Alessandra, 2008. "We-thinking and 'double-crossing': frames, reasoning and equilibria," MPRA Paper 11545, University Library of Munich, Germany.
    8. Alessandra Smerilli, 2012. "We-thinking and vacillation between frames: filling a gap in Bacharach’s theory," Theory and Decision, Springer, vol. 73(4), pages 539-560, October.
    9. David Butler, 2012. "A choice for ‘me’ or for ‘us’? Using we-reasoning to predict cooperation and coordination in games," Theory and Decision, Springer, vol. 73(1), pages 53-76, July.

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    More about this item

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
    • H41 - Public Economics - - Publicly Provided Goods - - - Public Goods

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