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Anticipatory learning in two-person games: some experimental results

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  • Tang, Fang-Fang

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  • Tang, Fang-Fang, 2001. "Anticipatory learning in two-person games: some experimental results," Journal of Economic Behavior & Organization, Elsevier, vol. 44(2), pages 221-232, February.
  • Handle: RePEc:eee:jeborg:v:44:y:2001:i:2:p:221-232
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    References listed on IDEAS

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    1. Tang, Fang-Fang, 1996. "Anticipatory Learning in Two-Person Games: An Experimental Study, Part II. Learning," Discussion Paper Serie B 363, University of Bonn, Germany.
    2. Crawford, Vincent P, 1974. "Learning the Optimal Strategy in a Zero-Sum Game," Econometrica, Econometric Society, vol. 42(5), pages 885-891, September.
    3. Conlisk, John, 1993. "Adaptive tactics in games : Further solutions to the Crawford puzzle," Journal of Economic Behavior & Organization, Elsevier, vol. 22(1), pages 51-68, September.
    4. McKelvey Richard D. & Palfrey Thomas R., 1995. "Quantal Response Equilibria for Normal Form Games," Games and Economic Behavior, Elsevier, vol. 10(1), pages 6-38, July.
    5. Crawford, Vincent P., 1985. "Learning behavior and mixed-strategy Nash equilibria," Journal of Economic Behavior & Organization, Elsevier, vol. 6(1), pages 69-78, March.
    6. Conlisk, John, 1993. "Adaptation in games : Two solutions to the Crawford puzzle," Journal of Economic Behavior & Organization, Elsevier, vol. 22(1), pages 25-50, September.
    7. O'Neill, Barry, 1991. "Comments on Brown and Rosenthal's Reexamination [Testing the Minimax Hypothesis, A Reexamination of O'Neill's Game Experiment]," Econometrica, Econometric Society, vol. 59(2), pages 503-507, March.
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    Cited by:

    1. Antonio Cabrales & José-Ramón Uriarte, 2013. "Doubts and equilibria," Journal of Evolutionary Economics, Springer, vol. 23(4), pages 783-810, September.
    2. Nagel, Rosemarie & Bühren, Christoph & Frank, Björn, 2017. "Inspired and inspiring: Hervé Moulin and the discovery of the beauty contest game," Mathematical Social Sciences, Elsevier, vol. 90(C), pages 191-207.
    3. Jim Engle-Warnick & Ed Hopkins, 2006. "A Simple Test of Learning Theory," Levine's Bibliography 321307000000000724, UCLA Department of Economics.
    4. Colin Camerer & Teck-Hua Ho & Juin Kuan Chong, 2003. "A cognitive hierarchy theory of one-shot games: Some preliminary results," Levine's Bibliography 506439000000000495, UCLA Department of Economics.
    5. Benaïm, Michel & Hofbauer, Josef & Hopkins, Ed, 2009. "Learning in games with unstable equilibria," Journal of Economic Theory, Elsevier, vol. 144(4), pages 1694-1709, July.
    6. Cason, Timothy N. & Friedman, Daniel & Hopkins, Ed, 2010. "Testing the TASP: An experimental investigation of learning in games with unstable equilibria," Journal of Economic Theory, Elsevier, vol. 145(6), pages 2309-2331, November.
    7. Spiliopoulos, Leonidas, 2009. "Neural networks as a learning paradigm for general normal form games," MPRA Paper 16765, University Library of Munich, Germany.
    8. Cabrales, Antonio & Uriarte Ayo, José Ramón, 2008. "Doubts and Equilibria," IKERLANAK 2008-31, Universidad del País Vasco - Departamento de Fundamentos del Análisis Económico I.
    9. Gallice, Andrea, 2007. "Best Responding to What? A Behavioral Approach to One Shot Play in 2x2 Games," Discussion Papers in Economics 1365, University of Munich, Department of Economics.
    10. Dahl, F.A., 2005. "The lagging anchor model for game learning--a solution to the Crawford puzzle," Journal of Economic Behavior & Organization, Elsevier, vol. 57(3), pages 287-303, July.
    11. Andrea Gallice, 2006. "Predicting one Shot Play in 2x2 Games Using Beliefs Based on Minimax Regret," Working Papers 2006.31, Fondazione Eni Enrico Mattei.
    12. Chong, Juin-Kuan & Ho, Teck-Hua & Camerer, Colin, 2016. "A generalized cognitive hierarchy model of games," Games and Economic Behavior, Elsevier, vol. 99(C), pages 257-274.
    13. Colin F. Camerer & Teck-Hua Ho & Juin-Kuan Chong, 2004. "A Cognitive Hierarchy Model of Games," The Quarterly Journal of Economics, Oxford University Press, vol. 119(3), pages 861-898.
    14. Georgios Chasparis & Jeff Shamma, 2012. "Distributed Dynamic Reinforcement of Efficient Outcomes in Multiagent Coordination and Network Formation," Dynamic Games and Applications, Springer, vol. 2(1), pages 18-50, March.
    15. Camerer, Colin F. & Ho, Teck-Hua & Chong, Juin-Kuan, 2002. "Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games," Journal of Economic Theory, Elsevier, vol. 104(1), pages 137-188, May.

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