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The e-mail game phenomenon

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  • Chen, Yi-Chun
  • Xiong, Siyang

Abstract

The e-mail game in Rubinstein (1989) shows that types with arbitrarily close higher-order beliefs may differ substantially in strategic behaviors. We define a notion called strategic discontinuity in arbitrary incomplete-information scenarios to generalize this e-mail game phenomenon. We show that almost all types involved in economic analysis — types in finite or common-prior models — display strategic discontinuity in simple games.

Suggested Citation

  • Chen, Yi-Chun & Xiong, Siyang, 2013. "The e-mail game phenomenon," Games and Economic Behavior, Elsevier, vol. 80(C), pages 147-156.
  • Handle: RePEc:eee:gamebe:v:80:y:2013:i:c:p:147-156
    DOI: 10.1016/j.geb.2013.02.010
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    References listed on IDEAS

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    Cited by:

    1. Oury, Marion, 2015. "Continuous implementation with local payoff uncertainty," Journal of Economic Theory, Elsevier, vol. 159(PA), pages 656-677.
    2. Chen, Yi-Chun & Takahashi, Satoru & Xiong, Siyang, 2014. "The robust selection of rationalizability," Journal of Economic Theory, Elsevier, vol. 151(C), pages 448-475.

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    More about this item

    JEL classification:

    • C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design

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