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Optimal tree contest design and winner-take-all

Author

Listed:
  • Jiao, Qian
  • Kuang, Zhonghong
  • Liu, Yiran
  • Yu, Yang

Abstract

This paper investigates the effort-maximizing design of multi-stage contests with tree-like architectures, focusing on both contest architecture and prize structure. Given the architecture, we show that the whole budget should be assigned to a single match. This match must be the final if the architecture is symmetric. Moreover, the winner-take-all rule proves to be optimal if the contest organizer can jointly design the architecture and prize structure. To determine the optimal contest architecture, we use dynamic programming and induction to provide a tight upper bound for the optimized total effort level. Our new approach extends the findings of Gradstein and Konrad (1999), offering new insights into how the optimal architecture hinges on the noise level of matches.

Suggested Citation

  • Jiao, Qian & Kuang, Zhonghong & Liu, Yiran & Yu, Yang, 2025. "Optimal tree contest design and winner-take-all," Games and Economic Behavior, Elsevier, vol. 151(C), pages 1-23.
  • Handle: RePEc:eee:gamebe:v:151:y:2025:i:c:p:1-23
    DOI: 10.1016/j.geb.2025.02.007
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    More about this item

    Keywords

    Tree contest; Prize allocation; Winner-take-all; Contest architecture;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • D72 - Microeconomics - - Analysis of Collective Decision-Making - - - Political Processes: Rent-seeking, Lobbying, Elections, Legislatures, and Voting Behavior

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