The winner of a battle for a throne can either execute or spare the loser; if the loser is spared, he contends the throne in the next period. Executing the losing contender gives the winner an additional quiet period, but then his life is at risk if he loses to some future contender who might be, in equilibrium, too frightened to spare him. The trade-off is analysed within a dynamic complete information game, with, potentially, an infinite number of long-term players. In an equilibrium, decisions to execute predecessors are history-dependent. With a dynastic rule in place, incentives to kill the predecessor are much higher than in non-hereditary dictatorships. The historical part of our analytic narrative contains a detailed analysis of two types of non-democratic succession: hereditary rule of the Osmanli dynasty in the Ottoman Empire in 1281–1922, and non-hereditary military dictatorships in Venezuela in 1830–1964.
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Find related papers by JEL classification: C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games D72 - Microeconomics - - Analysis of Collective Decision-Making - - - Models of Political Processes: Rent-seeking, Elections, Legislatures, and Voting Behavior N40 - Economic History - - Government, War, Law, and Regulation - - - General, International, or Comparative
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Luca Anderlini (Georgetown University), Dino Gerardi (Yale University), Roger Lagunoff (Georgetown University), .
"The Folk Theorem in Dynastic Repeated Games,"
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Jeffrey C. Ely & Juuso Valimaki, 2002.
"Bad Reputation,"
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1348, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
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