The winner of a battle for a throne can either execute or spare the loser; if the loser is spared, he contends the throne in the next period. Executing the losing contender gives the winner an additional quiet period, but then his life is at risk if he loses to some future contender. The trade-off is analyzed within an infinite-time complete information game. Our theory predicts that we would witness more killings along the succession lines in countries where a ‘circle of potential contenders’ is limited, and that executions of the predecessor are autocorrelated. In particular, with a dynastic rule in place, incentives, to kill the predecessor are much higher than in a non- hereditary dictatorships, e.g. in 19th century Latin America. Our analysis of historical material demonstrates that long succession lines indeed exhibit patterns predicted by our model.
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Find related papers by JEL classification: C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games D72 - Microeconomics - - Analysis of Collective Decision-Making - - - Models of Political Processes: Rent-seeking, Elections, Legislatures, and Voting Behavior N40 - Economic History - - Government, War, Law, and Regulation - - - General, International, or Comparative
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Luca Anderlini (Georgetown University), Dino Gerardi (Yale University), Roger Lagunoff (Georgetown University), .
"The Folk Theorem in Dynastic Repeated Games,"
Working Papers
gueconwpa~04-04-09, Georgetown University, Department of Economics.
[Downloadable!]
Jeffrey C. Ely & Juuso Valimaki, 2002.
"Bad Reputation,"
Discussion Papers
1348, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
[Downloadable!]