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Level-k Auctions: Can a Non-Equilibrium Model of Strategic Thinking Explain the Winner's Curse and Overbidding in Private-Value Auctions?

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  • Crawford, Vincent P.
  • Iriberri, Nagore

Abstract

This paper proposes a structural non-equilibrium model of initial responses to incomplete-information games based on "level-k" thinking, which describes behavior in many experiments with complete-information games. We derive the model's implications in first- and second-price auctions with general information structures, compare them to equilibrium and Eyster and Rabin's (2005) "cursed equilibrium," and evaluate the model's potential to explain behavior in auction experiments. The level-k model generalizes many insights from equilibrium auction theory. It also allows a unified explanation of the winner’s curse in common-value auctions and overbidding in those independent-private-value auctions without the uniform value distributions used in most experiments.

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Bibliographic Info

Paper provided by Department of Economics, UC San Diego in its series University of California at San Diego, Economics Working Paper Series with number qt12586197.

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Date of creation: 01 Nov 2005
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Handle: RePEc:cdl:ucsdec:qt12586197

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Keywords: common-value auctions; winner's curse; overbidding; bounded rationality; level-k model; non-equilibrium strategic thinking; behavioral game theory; experiments;

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