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Computability of simple games: A complete investigation of the sixty-four possibilities

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  • Kumabe, Masahiro
  • Mihara, H. Reiju

Abstract

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and computability. For each such class, we either show that it is empty or give an example of a game belonging to it. We observe that if a type contains an infinite game, then it contains both computable infinitegames and noncomputable ones. This strongly suggests that computability is logically, as well as conceptually, unrelated to the conventional axioms.

Suggested Citation

  • Kumabe, Masahiro & Mihara, H. Reiju, 2006. "Computability of simple games: A complete investigation of the sixty-four possibilities," MPRA Paper 440, University Library of Munich, Germany.
  • Handle: RePEc:pra:mprapa:440
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    References listed on IDEAS

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    1. Kumabe, Masahiro & Mihara, H. Reiju, 2011. "Preference aggregation theory without acyclicity: The core without majority dissatisfaction," Games and Economic Behavior, Elsevier, vol. 72(1), pages 187-201, May.
    2. Peleg,Bezalel, 2008. "Game Theoretic Analysis of Voting in Committees," Cambridge Books, Cambridge University Press, number 9780521074650, April.
    3. Luca Anderlini & Leonardo Felli, 1994. "Incomplete Written Contracts: Undescribable States of Nature," The Quarterly Journal of Economics, Oxford University Press, vol. 109(4), pages 1085-1124.
    4. Richter, Marcel K. & Wong, Kam-Chau, 1999. "Computable preference and utility," Journal of Mathematical Economics, Elsevier, vol. 32(3), pages 339-354, November.
    5. Masahiro Kumabe & H. Reiju Mihara, 2008. "The Nakamura numbers for computable simple games," Social Choice and Welfare, Springer;The Society for Social Choice and Welfare, vol. 31(4), pages 621-640, December.
    6. Kelly, Jerry S., 1988. "Social choice and computational complexity," Journal of Mathematical Economics, Elsevier, vol. 17(1), pages 1-8, February.
    7. Anthony Downs, 1957. "An Economic Theory of Political Action in a Democracy," Journal of Political Economy, University of Chicago Press, vol. 65, pages 135-135.
    8. Kumabe, Masahiro & Mihara, H. Reiju, 2008. "Computability of simple games: A characterization and application to the core," Journal of Mathematical Economics, Elsevier, vol. 44(3-4), pages 348-366, February.
    9. Banks, Jeffrey S. & Duggan, John & Le Breton, Michel, 2006. "Social choice and electoral competition in the general spatial model," Journal of Economic Theory, Elsevier, vol. 126(1), pages 194-234, January.
    10. H. Reiju Mihara, 1997. "Arrow's Theorem and Turing computability," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 10(2), pages 257-276.
    11. Mihara, H. Reiju, 2004. "Nonanonymity and sensitivity of computable simple games," Mathematical Social Sciences, Elsevier, vol. 48(3), pages 329-341, November.
    12. Weber, Robert J., 1994. "Games in coalitional form," Handbook of Game Theory with Economic Applications,in: R.J. Aumann & S. Hart (ed.), Handbook of Game Theory with Economic Applications, edition 1, volume 2, chapter 36, pages 1285-1303 Elsevier.
    13. Nabil I. Al-Najjar & Luca Anderlini & Leonardo Felli, 2006. "Undescribable Events," Review of Economic Studies, Oxford University Press, vol. 73(4), pages 849-868.
    14. Lewis, Alain A., 1988. "An infinite version of arrow's theorem in the effective setting," Mathematical Social Sciences, Elsevier, vol. 16(1), pages 41-48, August.
    15. H. Reiju Mihara, 1997. "Arrow's Theorem, countably many agents, and more visible invisible dictators," Public Economics 9705001, EconWPA, revised 01 Jun 2004.
    16. Shanfeng Zhu & Xiaotie Deng & Maocheng Cai & Qizhi Fang, 2002. "On computational complexity of membership test in flow games and linear production games," International Journal of Game Theory, Springer;Game Theory Society, vol. 31(1), pages 39-45.
    17. Mihara, H. Reiju, 1999. "Arrow's theorem, countably many agents, and more visible invisible dictators1," Journal of Mathematical Economics, Elsevier, vol. 32(3), pages 267-287, November.
    18. William Thomson, 2001. "On the axiomatic method and its recent applications to game theory and resource allocation," Social Choice and Welfare, Springer;The Society for Social Choice and Welfare, vol. 18(2), pages 327-386.
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    Cited by:

    1. Masahiro Kumabe & H. Reiju Mihara, 2008. "The Nakamura numbers for computable simple games," Social Choice and Welfare, Springer;The Society for Social Choice and Welfare, vol. 31(4), pages 621-640, December.
    2. Kumabe, Masahiro & Mihara, H. Reiju, 2008. "Computability of simple games: A characterization and application to the core," Journal of Mathematical Economics, Elsevier, vol. 44(3-4), pages 348-366, February.

    More about this item

    Keywords

    Voting games; infinitely many players; axiomatic method; complete independence; algorithms; Turing computability; recursion theory;

    JEL classification:

    • D90 - Microeconomics - - Micro-Based Behavioral Economics - - - General
    • C69 - Mathematical and Quantitative Methods - - Mathematical Methods; Programming Models; Mathematical and Simulation Modeling - - - Other
    • D71 - Microeconomics - - Analysis of Collective Decision-Making - - - Social Choice; Clubs; Committees; Associations
    • C71 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Cooperative Games

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