On computational complexity of membership test in flow games and linear production games
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Note: Received: October 2000/Final version: March 2002
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Cited by:
- Xiaotie Deng & Qizhi Fang & Xiaoxun Sun, 2009. "Finding nucleolus of flow game," Journal of Combinatorial Optimization, Springer, vol. 18(1), pages 64-86, July.
- Qizhi Fang & Bo Li & Xiaohan Shan & Xiaoming Sun, 2018. "Path cooperative games," Journal of Combinatorial Optimization, Springer, vol. 36(1), pages 211-229, July.
- Kumabe, Masahiro & Mihara, H. Reiju, 2011.
"Computability of simple games: A complete investigation of the sixty-four possibilities,"
Journal of Mathematical Economics, Elsevier, vol. 47(2), pages 150-158, March.
- Kumabe, Masahiro & Mihara, H. Reiju, 2006. "Computability of simple games: A complete investigation of the sixty-four possibilities," MPRA Paper 440, University Library of Munich, Germany.
- Thomas Demuynck, 2014.
"The computational complexity of rationalizing Pareto optimal choice behavior,"
Social Choice and Welfare, Springer;The Society for Social Choice and Welfare, vol. 42(3), pages 529-549, March.
- Thomas DEMUYNCK, 2011. "The computational complexity of rationalizing Pareto optimal choice behavior," Working Papers of Department of Economics, Leuven ces11.13, KU Leuven, Faculty of Economics and Business (FEB), Department of Economics, Leuven.
- Thomas Demuynck, 2014. "The computational complexity of rationalizing Pareto optimal choice behavior," ULB Institutional Repository 2013/251999, ULB -- Universite Libre de Bruxelles.
- Potters, Jos & Reijnierse, Hans & Biswas, Amit, 2006. "The nucleolus of balanced simple flow networks," Games and Economic Behavior, Elsevier, vol. 54(1), pages 205-225, January.
- Kumabe, Masahiro & Mihara, H. Reiju, 2008.
"Computability of simple games: A characterization and application to the core,"
Journal of Mathematical Economics, Elsevier, vol. 44(3-4), pages 348-366, February.
- Kumabe, Masahiro & Mihara, H. Reiju, 2006. "Computability of simple games: A characterization and application to the core," MPRA Paper 437, University Library of Munich, Germany.
- Luis Guardiola & Ana Meca & Justo Puerto, 2020. "Quid Pro Quo allocations in Production-Inventory games," Papers 2002.00953, arXiv.org.
- Fabrice Talla Nobibon & Laurens Cherchye & Yves Crama & Thomas Demuynck & Bram De Rock & Frits C. R. Spieksma, 2016. "Revealed Preference Tests of Collectively Rational Consumption Behavior: Formulations and Algorithms," Operations Research, INFORMS, vol. 64(6), pages 1197-1216, December.
- Mohammaditabar, Davood & Ghodsypour, Seyed Hassan & Hafezalkotob, Ashkan, 2016. "A game theoretic analysis in capacity-constrained supplier-selection and cooperation by considering the total supply chain inventory costs," International Journal of Production Economics, Elsevier, vol. 181(PA), pages 87-97.
- Demuynck, Thomas, 2011.
"The computational complexity of rationalizing boundedly rational choice behavior,"
Journal of Mathematical Economics, Elsevier, vol. 47(4-5), pages 425-433.
- Thomas Demuynck, 2011. "The computational complexity of rationalizing boundedly rational choice behavior," ULB Institutional Repository 2013/252242, ULB -- Universite Libre de Bruxelles.
- Walter Kern & Daniël Paulusma, 2009. "On the Core and f -Nucleolus of Flow Games," Mathematics of Operations Research, INFORMS, vol. 34(4), pages 981-991, November.
- Drechsel, J. & Kimms, A., 2010. "Computing core allocations in cooperative games with an application to cooperative procurement," International Journal of Production Economics, Elsevier, vol. 128(1), pages 310-321, November.
- Vijay V. Vazirani, 2023. "LP-Duality Theory and the Cores of Games," Papers 2302.07627, arXiv.org, revised Mar 2023.
- Nicholas G. Hall & Zhixin Liu, 2010. "Capacity Allocation and Scheduling in Supply Chains," Operations Research, INFORMS, vol. 58(6), pages 1711-1725, December.
- Luis A. Guardiola & Ana Meca & Justo Puerto, 2021. "Enforcing fair cooperation in production-inventory settings with heterogeneous agents," Annals of Operations Research, Springer, vol. 305(1), pages 59-80, October.
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Keywords
Flow game · linear production game ·;Statistics
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