Creative Industry in UK, Japan and China: A supply chain management perspective
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References listed on IDEAS
- Roger Bennett, 2005. "Factors encouraging competitive myopia in the performing arts sector: an empirical investigation," The Service Industries Journal, Taylor & Francis Journals, vol. 25(3), pages 391-401, April.
- Alan Bryman, 1997. "Animating the Pioneer versus Late Entrant Debate: An Historic Case Study," Journal of Management Studies, Wiley Blackwell, vol. 34(3), pages 415-438, May.
- Steven J? Tepper, 2002. "Creative Assets and the Changing Economy," Working Papers 43, Princeton University, School of Public and International Affairs, Center for Arts and Cultural Policy Studies..
- repec:pri:cpanda:wp21%20-%20tepper is not listed on IDEAS
- Aoyama, Yuko & Izushi, Hiro, 2003. "Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry," Research Policy, Elsevier, vol. 32(3), pages 423-444, March.
- Steven J? Tepper, 2002. "Creative Assets and the Changing Economy," Working Papers 43, Princeton University, Woodrow Wilson School of Public and International Affairs, Center for Arts and Cultural Policy Studies..
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Cited by:
- Ubaidillah Zuhdi, 2015. "The Dynamics of Indonesian Creative Industry Sectors: An Analysis Using Input–Output Approach," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 6(4), pages 1177-1190, December.
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