Governance work in inter-organizational networks: driving processes and structures
There are many calls for further investigation of the underlying processes, practices and specificities of governance when economic exchanges are organized within networks. Through an examination of what governance involves and how it occurs in two clusters specialized in digital and video game industries, our multi-method study provides useful insights in the finalities and purposes of governance in an inter-organizational and collaborative context, the main tools and mechanisms that are being used and the structures supporting network governance. Our findings shed also light upon the processual nature of governance in networks contexts. Governance is a set of processes, or a "meta-process", that are geared toward the (1) creation, the maintenance and the evolution of a set of common interests, (2) the design of a adapted architecture of rights and obligations and (3) the crafting of different mechanisms of coordination and control. These processes aim also to adapt the structure of governance continually to the frequent changes in the network attributes. We coin this process of governance functioning, evolution and continuous (re) actualization as governance work and argue for a new perspective about network governance.
|Date of creation:||03 Jul 2013|
|Date of revision:|
|Publication status:||Published - Presented, 29th EGOS Colloquium Sub-theme 14 Organizational Network Research: Bridging and Bridges in Organizational Networks, 2013, Montréal, Canada|
|Note:||View the original document on HAL open archive server: http://halshs.archives-ouvertes.fr/halshs-00844182|
|Contact details of provider:|| Web page: https://hal.archives-ouvertes.fr/|
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Denis, Diane K. & McConnell, John J., 2003. "International Corporate Governance," Journal of Financial and Quantitative Analysis, Cambridge University Press, vol. 38(01), pages 1-36, March.
- Aoyama, Yuko & Izushi, Hiro, 2003. "Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry," Research Policy, Elsevier, vol. 32(3), pages 423-444, March.
- Anna Grandori, 1997. "Governance Structures, Coordination Mechanisms and Cognitive Models," Journal of Management and Governance, Springer, vol. 1(1), pages 29-47, March.
- Fama, Eugene F & Jensen, Michael C, 1983. "Agency Problems and Residual Claims," Journal of Law and Economics, University of Chicago Press, vol. 26(2), pages 327-49, June.
When requesting a correction, please mention this item's handle: RePEc:hal:journl:halshs-00844182. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (CCSD)
If references are entirely missing, you can add them using this form.