Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry
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- Allen J. Scott, 1997. "The Cultural Economy of Cities," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 21(2), pages 323-339, 06.
- Throsby, David, 1994. "The Production and Consumption of the Arts: A View of Cultural Economics," Journal of Economic Literature, American Economic Association, vol. 32(1), pages 1-29, March.
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- M S Gertler & S DiGiovanna, 1997. "In search of the new social economy: collaborative relations between users and producers of advanced manufacturing technologies," Environment and Planning A, Pion Ltd, London, vol. 29(9), pages 1585-1602, September.
- Alan Bryman, 1997. "Animating the Pioneer versus Late Entrant Debate: An Historic Case Study," Journal of Management Studies, Wiley Blackwell, vol. 34(3), pages 415-438, 05.
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