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A Web Gaming Facility for Research and Teaching



This essay considers the potential for utilizing web games for research and teaching. It discusses a specific gaming facility that has been constructed and utilized. The gaming facility can be made available for use for those interested in utilizing it for teaching and/or research purposes. The goal is to have this facility be of use for both single play and repeated matrix games. Much of the discussion here is aimed at single play games as a desirable benchmark preliminary to the study of repeated games. Properties of the one stage games are discussed and instructions for the use of the system are supplied. Extensions to multistage games and incomplete information are noted.

Suggested Citation

  • Martin Shubik, 2012. "A Web Gaming Facility for Research and Teaching," Cowles Foundation Discussion Papers 1860R, Cowles Foundation for Research in Economics, Yale University, revised Jun 2013.
  • Handle: RePEc:cwl:cwldpp:1860r

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    References listed on IDEAS

    1. Borm, P.E.M., 1987. "A classification of 2x2 bimatrix games," Other publications TiSEM 67810537-7b79-4f4b-b6a5-8, Tilburg University, School of Economics and Management.
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    Cited by:

    1. Michael R. Powers & Martin Shubik, 2017. "The Best and Worst of All Possible Worlds: Some Crude Evaluations," Cowles Foundation Discussion Papers 2093, Cowles Foundation for Research in Economics, Yale University.

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    More about this item


    Matrix games; Experimental; Teaching and computerized games;
    All these keywords.

    JEL classification:

    • C7 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory
    • C9 - Mathematical and Quantitative Methods - - Design of Experiments
    • D03 - Microeconomics - - General - - - Behavioral Microeconomics: Underlying Principles

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