To Mobilize of Not to Mobilize: Catch 22s in International Crises
IN his classic novel, "Catch-22" (1961), Joseph Heller describes a thoroughly frustrating situation faced by a combat pilot in World War II. This is generalized to a "generic" 2x2 strict ordinal game, in which whatever strategy the column player chooses, the best response of the row player is to inflict on the column player a worst or next-worst outcome, and possibly vice-versa. The 12 specific games subsumed by the generic game are called catch-22 games.
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- Mailath George J. & Samuelson Larry & Swinkels Jeroen M., 1994.
"Normal Form Structures in Extensive Form Games,"
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Elsevier, vol. 64(2), pages 325-371, December.
- Mailath, George J & Samuelson, Larry & Swinkels, Jeroen M, 1993.
"Extensive Form Reasoning in Normal Form Games,"
Econometric Society, vol. 61(2), pages 273-302, March.
- Mailath, G.J. & Samuelson, L. & Swinkels, J., 1990. "Extensive Form Reasoning In Normal Form Games," Papers 1-90-1, Pennsylvania State - Department of Economics.
- Mailath, G.J. & Samuelson, L. & Swinkels, J., 1991. "extensive Form Reasoning in Normal Form Games," Papers 9130, Tilburg - Center for Economic Research.
- Mailath, G.J. & Samuelson, L. & Swinkels, J., 1990. "Extensive Form Reasoning In Normal Form Games," Working papers 90-13, Wisconsin Madison - Social Systems.
- Brams, Steven J. & Jones, Christopher B., 1997. "Catch-22 and King-of-the-Mountain Games : Cycling, Frustration, and Power," Working Papers 97-23, C.V. Starr Center for Applied Economics, New York University.
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