Catch-22 and King-of-the-Mountain Games : Cycling, Frustration, and Power
In his classic novel, Catch-22 (1961), Joseph Heller describes a thoroughly frustrating situation faced by a combat pilot in WWII. This is generalized to a "generic" 2 x 2 strict ordinal game, in which whatever strategy the column player chooses, the best response of the row player inflicts on the column plaher a worst of next-worst outcome, and possibly vice versa.
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