Incomplete Information Games With Multiple Priors
We present a model of incomplete information games with sets of priors. Upon arrival of private information, each player "updates" by the Bayes rule each of priors in this set to construct the set of posteriors consistent with the arrived piece of information. Then the player uses a possibly proper subset of this set of posteriors to form beliefs about the opponents' strategic choices. And finally the player evaluates his actions by the most pessimistic posterior beliefs `a la Gilboa and Schmeidler (1989). So each player's preferences may exhibit non-linearity in probabilities which can be interpreted as the player's aversion to ambiguity or uncertainty. In this setup, we define a couple of equilibrium concepts, establish existence results for them, and demonstrate by examples how players' views on uncertainty about the environment affect the strategic outcomes.
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Volume (Year): 56 (2005)
Issue (Month): 3 ()
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