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Beneficial Long Communication in the Multiplayer Electronic Mail Game

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  • Kris De Jaegher

Abstract

In the two-player electronic mail game (EMG), as is well-known, the probability of collective action is lower the more confirmations and reconfirmations are made available to players. In the multiplayer EMG, however, we show players may coordinate on equilibria where they require only few of the available confirmations from each other to act. In this case, increasing the number of available confirmations may either create equilibria with positive probability of collective action when none existed before, or may increase the probability of collective action, if equilibria with positive probability of collective action already existed for fewer available confirmations. (JEL C70, D71, D82, D83)

Suggested Citation

  • Kris De Jaegher, 2015. "Beneficial Long Communication in the Multiplayer Electronic Mail Game," American Economic Journal: Microeconomics, American Economic Association, vol. 7(4), pages 233-251, November.
  • Handle: RePEc:aea:aejmic:v:7:y:2015:i:4:p:233-51
    Note: DOI: 10.1257/mic.20140011
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    References listed on IDEAS

    as
    1. Rubinstein, Ariel, 1989. "The Electronic Mail Game: Strategic Behavior under "Almost Common Knowledge."," American Economic Review, American Economic Association, vol. 79(3), pages 385-391, June.
    2. Stephen Morris, 2002. "Coordination, Communication, and Common Knowledge: A Retrospective on the Electronic-mail Game," Oxford Review of Economic Policy, Oxford University Press and Oxford Review of Economic Policy Limited, vol. 18(4), pages 433-445.
    3. Coles Peter A. & Shorrer Ran, 2012. "Correlation in the Multiplayer Electronic Mail Game," The B.E. Journal of Theoretical Economics, De Gruyter, vol. 12(1), pages 1-25, May.
    4. Binmore, Ken & Samuelson, Larry, 2001. "Coordinated Action in the Electronic Mail Game," Games and Economic Behavior, Elsevier, vol. 35(1-2), pages 6-30, April.
    5. Strzalecki, Tomasz, 2014. "Depth of reasoning and higher order beliefs," Journal of Economic Behavior & Organization, Elsevier, vol. 108(C), pages 108-122.
    6. Stephen Morris & Hyun Song Shin, "undated". "Approximate Common Knowledge and Co-ordination: Recent Lessons from Game Theory," CARESS Working Papres 97-8, University of Pennsylvania Center for Analytic Research and Economics in the Social Sciences.
    7. Kris De Jaegher, 2015. "Beneficial Long Communication in the Multiplayer Electronic Mail Game," American Economic Journal: Microeconomics, American Economic Association, vol. 7(4), pages 233-251, November.
    8. De Jaegher, Kris, 2008. "Efficient communication in the electronic mail game," Games and Economic Behavior, Elsevier, vol. 63(2), pages 468-497, July.
    9. John Geanakoplos, 1992. "Common Knowledge," Journal of Economic Perspectives, American Economic Association, vol. 6(4), pages 53-82, Fall.
    10. Monderer, Dov & Samet, Dov, 1989. "Approximating common knowledge with common beliefs," Games and Economic Behavior, Elsevier, vol. 1(2), pages 170-190, June.
    11. Morris Stephen E, 2002. "Faulty Communication: Some Variations on the Electronic Mail Game," The B.E. Journal of Theoretical Economics, De Gruyter, vol. 1(1), pages 1-26, January.
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    1. Kris De Jaegher, 2015. "Beneficial Long Communication in the Multiplayer Electronic Mail Game," American Economic Journal: Microeconomics, American Economic Association, vol. 7(4), pages 233-251, November.

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    More about this item

    JEL classification:

    • C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
    • D71 - Microeconomics - - Analysis of Collective Decision-Making - - - Social Choice; Clubs; Committees; Associations
    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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