Faulty Communication: Some Variations on the Electronic Mail Game
The electronic mail game of Rubinstein (1989) showed that a lack of common knowledge generated by faulty communication can make coordinated action impossible. This paper shows how this conclusion is robust to having a more realistic timing structure of messages, more than two players who meet publicly but not as a plenary group, and may be robust to strategic decisions about whether to communicate.
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Volume (Year): 1 (2002)
Issue (Month): 1 (January)
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