Learning and Decision Costs in Experimental Constant Sum Games
AbstractSubjects played strategically similar 4x4 and 6x6 constant sum games under varying payoff scales. Substantial divergences from equilibrium predictions were exhibited. The dynamic pattern of play is best expalined by a stimulus learning model whereby players allocate weight to different actions according to their relative (time average) payoff experience in past plays. The results do not provide much support for the hypothesis that players select their best responses to beliefs about opponent play based on observed choice frequencies in past plays, modified by random errors or preference shocks.
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Bibliographic InfoArticle provided by Elsevier in its journal Games and Economic Behavior.
Volume (Year): 19 (1997)
Issue (Month): 1 (April)
Contact details of provider:
Web page: http://www.elsevier.com/locate/inca/622836
Other versions of this item:
- Barry Sopher & Dilip Mookherjee, 1997. "Learning and Decision Costs in Experimental Constant Sum Games," Departmental Working Papers 199527, Rutgers University, Department of Economics.
- Barry Sopher & Dilip Mookherjee, 2000. "Learning and Decision Costs in Experimental Constant Sum Games," Departmental Working Papers 199625, Rutgers University, Department of Economics.
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
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