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Learning and Decision Costs in Experimental Constant Sum Games

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  • Mookherjee, Dilip
  • Sopher, Barry

Abstract

Subjects played strategically similar 4x4 and 6x6 constant sum games under varying payoff scales. Substantial divergences from equilibrium predictions were exhibited. The dynamic pattern of play is best expalined by a stimulus learning model whereby players allocate weight to different actions according to their relative (time average) payoff experience in past plays. The results do not provide much support for the hypothesis that players select their best responses to beliefs about opponent play based on observed choice frequencies in past plays, modified by random errors or preference shocks.
(This abstract was borrowed from another version of this item.)
(This abstract was borrowed from another version of this item.)

Suggested Citation

  • Mookherjee, Dilip & Sopher, Barry, 1997. "Learning and Decision Costs in Experimental Constant Sum Games," Games and Economic Behavior, Elsevier, vol. 19(1), pages 97-132, April.
  • Handle: RePEc:eee:gamebe:v:19:y:1997:i:1:p:97-132
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    More about this item

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior

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